On Fri, Mar 27, 2020 at 06:28:36PM -0700, John Hubbard wrote: >On 3/27/20 6:10 PM, Wei Yang wrote: >... >> > It's not just about preserving the value. Sometimes it's about stack space. >> > Here's the trade-offs for static variables within a function: >> > >> > Advantages of static variables within a function (compared to non-static >> > variables, also within a function): >> > ----------------------------------- >> > >> > * Doesn't use any of the scarce kernel stack space >> > * Preserves values (not always necessarily and advantage) >> > >> > Disadvantages: >> > ----------------------------------- >> > >> > * Removes basic thread safety: multiple threads can no longer independently >> > call the function without getting interaction, and generally that means >> > data corruption. >> > >> > So here, I suspect that the original motivation was probably to conserve stack >> > space, and the author likely observed that there was no concurrency to worry >> > about: the function was only being called by one thread at a time. Given those >> > constraints (which I haven't confirmed just yet, btw), a static function variable >> > fits well. >> > >> > > >> > > My suggestion is to remove the static and define it {0} instead of memset >> > > every time. Is my understanding correct here? >> > >> > >> > Not completely: >> > >> > a) First of all, "instead of memset every time" is a misconception, because >> > there is still a memset happening every time with {0}. It's just that the >> > compiler silently writes that code for you, and you don't see it on the >> > screen. But it's still there. >> > >> > b) Switching away from a static to an on-stack variable requires that you first >> > verify that stack space is not an issue. Or, if you determine that this >> > function needs the per-thread isolation that a non-static variable provides, >> > then you can switch to either an on-stack variable, or a *alloc() function. >> > >> >> I think you get some point. While one more question about stack and static. If >> one function is thread safe, which factor determines whether we choose on >> stack value or static? Any reference size? It looks currently we don't have a >> guide line for this. >> > > >There's not really any general guideline, but applying the points above (plus keeping >in mind that kernel stack space is quite small) to each case, you'll come to a good >answer. > >In this case, if we really are only ever calling this function in one thread at a time, >then it's probably best to let the "conserve stack space" point win. Which leads to >just leaving the code nearly as-is. The only thing left to do would be to (optionally, >because this is an exceedingly minor point) delete the arguably misleading "= {0}" part. >And as Jason points out, doing so also moves node_order into .bss : > >diff --git a/mm/page_alloc.c b/mm/page_alloc.c >index 4bd35eb83d34..cb4b07458249 100644 >--- a/mm/page_alloc.c >+++ b/mm/page_alloc.c >@@ -5607,7 +5607,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat) > static void build_zonelists(pg_data_t *pgdat) > { >- static int node_order[MAX_NUMNODES] = {0}; This is what I added, so I would drop this one. >+ static int node_order[MAX_NUMNODES]; > int node, load, nr_nodes = 0; > nodemask_t used_mask = NODE_MASK_NONE; > int local_node, prev_node; > > > >Further note: On my current testing .config, I've got MAX_NUMNODES set to 64, which makes >256 bytes required for node_order array. 256 bytes on a 16KB stack is a little bit above >my mental watermark for "that's too much in today's kernels". > Thanks for your explanation. I would keep this in mind. Now I have one more question, hope it won't sound silly. (16KB / 256) = 64, this means if each function call takes 256 space on stack, the max call depth is 64. So how deep a kernel function call would be? or expected to be? Also because of the limit space on stack, recursive function is not welcome in kernel neither. Am I right? > >thanks, >-- >John Hubbard >NVIDIA > -- Wei Yang Help you, Help me