Since we always clear node_order before getting it, we can leverage compiler to do this instead of at run time. Signed-off-by: Wei Yang <richard.weiyang@xxxxxxxxx> --- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mm/page_alloc.c b/mm/page_alloc.c index dfcf2682ed40..49dd1f25c000 100644 --- a/mm/page_alloc.c +++ b/mm/page_alloc.c @@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat) static void build_zonelists(pg_data_t *pgdat) { - static int node_order[MAX_NUMNODES]; + static int node_order[MAX_NUMNODES] = {0}; int node, load, nr_nodes = 0; nodemask_t used_mask = NODE_MASK_NONE; int local_node, prev_node; @@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; - memset(node_order, 0, sizeof(node_order)); while ((node = find_next_best_node(local_node, &used_mask)) >= 0) { /* * We don't want to pressure a particular node. -- 2.23.0