[PATCH v2] mm/shuffle.c: Fix races in add_to_free_area_random()

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The old code had separate "rand" and "rand_count" variables,
which could get out of sync with bad results.

In the worst case, two threads would see rand_count == 1 and
both decrement it, resultint in rand_count = 255 and rand being
filled with zeros for the next 255 calls.

Instead, pack them both into a single, atomically updatable,
variable.  This makes it a lot easier to reason about race
conditions.  They are still there - the code deliberately eschews
locking - but basically harmless on the rare occasions that
they happen.

Second, use READ_ONCE and WRITE_ONCE.  Without them, we are deep
in the land of nasal demons.  The compiler would be free to spill
temporaries to the static variables in arbitrary perverse ways
and create hard-to-find bugs.

(Alternatively, we could declare the static variable "volatile",
one of the few places in the Linux kernel that would be correct,
but it would probably annoy Linus.)

Third, use long rather than u64.  This not only keeps the
state atomically updatable, it also speeds up the fast path
on 32-bit machines.  Saving at least three instructions on
the fast path (one load, one add-with-carry, and one store)
is worth exchanging one call to get_random_u64 for two
calls to get_random_u32.  The fast path of get_random_* is
less than the 3*64 = 192 instructions saved, and the slow
path happens every 64 bytes so isn't affectrd by the change.

I've tried a few variants.  Keeping random lsbits with
a most-significant end marker, and using an explicit bool
flag rather than testing r both increase code size slightly.

		x86_64	i386
This code		 94	 95
Explicit bool		103	 99
Lsbits		 99	101
Both		 96	100

Signed-off-by: George Spelvin <lkml@xxxxxxx>
Cc: Dan Williams <dan.j.williams@xxxxxxxxx>
Cc: Kees Cook <keescook@xxxxxxxxxxxx>
Cc: Andrew Morton <akpm@xxxxxxxxxxxxxxxxxxxx>
Cc: linux-mm@xxxxxxxxx
---
 mm/shuffle.c | 26 ++++++++++++++++----------
 1 file changed, 16 insertions(+), 10 deletions(-)

diff --git a/mm/shuffle.c b/mm/shuffle.c
index e0ed247f8d90..4ba3ba84764d 100644
--- a/mm/shuffle.c
+++ b/mm/shuffle.c
@@ -186,22 +186,28 @@ void __meminit __shuffle_free_memory(pg_data_t *pgdat)
 void add_to_free_area_random(struct page *page, struct free_area *area,
 		int migratetype)
 {
-	static u64 rand;
-	static u8 rand_bits;
+	static long rand;	/* 0..BITS_PER_LONG-1 buffered random bits */
+	unsigned long r = READ_ONCE(rand), rshift = r << 1;;
 
 	/*
-	 * The lack of locking is deliberate. If 2 threads race to
-	 * update the rand state it just adds to the entropy.
+	 * rand holds some random msbits, with a 1 bit appended, followed
+	 * by zero-padding in the lsbits.  This allows us to maintain
+	 * the pre-generated bits and the count of bits in a single,
+	 * atomically updatable, variable.
+	 *
+	 * The lack of locking is deliberate. If two threads race to
+	 * update the rand state it just adds to the entropy.  The
+	 * worst that can happen is a random bit is used twice, or
+	 * get_random_long is called redundantly.
 	 */
-	if (rand_bits == 0) {
-		rand_bits = 64;
-		rand = get_random_u64();
+	if (unlikely(rshift == 0)) {
+		r = get_random_long();
+		rshift = r << 1 | 1;
 	}
+	WRITE_ONCE(rand, rshift);
 
-	if (rand & 1)
+	if ((long)r < 0)
 		add_to_free_area(page, area, migratetype);
 	else
 		add_to_free_area_tail(page, area, migratetype);
-	rand_bits--;
-	rand >>= 1;
 }
-- 
2.26.0.rc2




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