Re: [PATCH v2] mm/shuffle.c: Fix races in add_to_free_area_random()

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On Wed, Mar 18, 2020 at 01:44:10AM +0000, George Spelvin wrote:
> The old code had separate "rand" and "rand_count" variables,
> which could get out of sync with bad results.
> 
> In the worst case, two threads would see rand_count == 1 and
> both decrement it, resultint in rand_count = 255 and rand being

typo: resultint -> resulting

> filled with zeros for the next 255 calls.
> 
> Instead, pack them both into a single, atomically updatable,
> variable.  This makes it a lot easier to reason about race
> conditions.  They are still there - the code deliberately eschews
> locking - but basically harmless on the rare occasions that
> they happen.
> 
> Second, use READ_ONCE and WRITE_ONCE.  Without them, we are deep
> in the land of nasal demons.  The compiler would be free to spill
> temporaries to the static variables in arbitrary perverse ways
> and create hard-to-find bugs.
> 
> (Alternatively, we could declare the static variable "volatile",
> one of the few places in the Linux kernel that would be correct,
> but it would probably annoy Linus.)
> 
> Third, use long rather than u64.  This not only keeps the
> state atomically updatable, it also speeds up the fast path
> on 32-bit machines.  Saving at least three instructions on
> the fast path (one load, one add-with-carry, and one store)
> is worth exchanging one call to get_random_u64 for two
> calls to get_random_u32.  The fast path of get_random_* is
> less than the 3*64 = 192 instructions saved, and the slow
> path happens every 64 bytes so isn't affectrd by the change.
> 
> I've tried a few variants.  Keeping random lsbits with
> a most-significant end marker, and using an explicit bool
> flag rather than testing r both increase code size slightly.
> 
> 		x86_64	i386
> This code		 94	 95
> Explicit bool		103	 99
> Lsbits		 99	101
> Both		 96	100
> 
> Signed-off-by: George Spelvin <lkml@xxxxxxx>

And with Randy's other fix, please consider this:

Acked-by: Kees Cook <keescook@xxxxxxxxxxxx>

-Kees

> Cc: Dan Williams <dan.j.williams@xxxxxxxxx>
> Cc: Kees Cook <keescook@xxxxxxxxxxxx>
> Cc: Andrew Morton <akpm@xxxxxxxxxxxxxxxxxxxx>
> Cc: linux-mm@xxxxxxxxx
> ---
>  mm/shuffle.c | 26 ++++++++++++++++----------
>  1 file changed, 16 insertions(+), 10 deletions(-)
> 
> diff --git a/mm/shuffle.c b/mm/shuffle.c
> index e0ed247f8d90..4ba3ba84764d 100644
> --- a/mm/shuffle.c
> +++ b/mm/shuffle.c
> @@ -186,22 +186,28 @@ void __meminit __shuffle_free_memory(pg_data_t *pgdat)
>  void add_to_free_area_random(struct page *page, struct free_area *area,
>  		int migratetype)
>  {
> -	static u64 rand;
> -	static u8 rand_bits;
> +	static long rand;	/* 0..BITS_PER_LONG-1 buffered random bits */
> +	unsigned long r = READ_ONCE(rand), rshift = r << 1;;
>  
>  	/*
> -	 * The lack of locking is deliberate. If 2 threads race to
> -	 * update the rand state it just adds to the entropy.
> +	 * rand holds some random msbits, with a 1 bit appended, followed
> +	 * by zero-padding in the lsbits.  This allows us to maintain
> +	 * the pre-generated bits and the count of bits in a single,
> +	 * atomically updatable, variable.
> +	 *
> +	 * The lack of locking is deliberate. If two threads race to
> +	 * update the rand state it just adds to the entropy.  The
> +	 * worst that can happen is a random bit is used twice, or
> +	 * get_random_long is called redundantly.
>  	 */
> -	if (rand_bits == 0) {
> -		rand_bits = 64;
> -		rand = get_random_u64();
> +	if (unlikely(rshift == 0)) {
> +		r = get_random_long();
> +		rshift = r << 1 | 1;
>  	}
> +	WRITE_ONCE(rand, rshift);
>  
> -	if (rand & 1)
> +	if ((long)r < 0)
>  		add_to_free_area(page, area, migratetype);
>  	else
>  		add_to_free_area_tail(page, area, migratetype);
> -	rand_bits--;
> -	rand >>= 1;
>  }
> -- 
> 2.26.0.rc2

-- 
Kees Cook




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