Hi Mauro, On Wed, Mar 23, 2016 at 12:00:59PM -0300, Mauro Carvalho Chehab wrote: > Em Wed, 23 Mar 2016 15:05:41 +0100 > Hans Verkuil <hverkuil@xxxxxxxxx> escreveu: > > > On 03/23/2016 11:35 AM, Mauro Carvalho Chehab wrote: > > > Em Wed, 23 Mar 2016 10:45:55 +0200 > > > Laurent Pinchart <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> escreveu: > > > > > >> Code that processes media entities can require knowledge of the > > >> structure type that embeds a particular media entity instance in order > > >> to cast the entity to the proper object type. This needs is shown by the > > >> presence of the is_media_entity_v4l2_io and is_media_entity_v4l2_subdev > > >> functions. > > >> > > >> The implementation of those two functions relies on the entity function > > >> field, which is both a wrong and an inefficient design, without even > > >> mentioning the maintenance issue involved in updating the functions > > >> every time a new entity function is added. Fix this by adding add an > > >> obj_type field to the media entity structure to carry the information. > > >> > > >> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> > > >> Acked-by: Hans Verkuil <hans.verkuil@xxxxxxxxx> > > >> Acked-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx> > > >> --- > > >> drivers/media/media-device.c | 2 + > > >> drivers/media/v4l2-core/v4l2-dev.c | 1 + > > >> drivers/media/v4l2-core/v4l2-subdev.c | 1 + > > >> include/media/media-entity.h | 79 +++++++++++++++++++---------------- > > >> 4 files changed, 46 insertions(+), 37 deletions(-) > > >> > > >> diff --git a/drivers/media/media-device.c b/drivers/media/media-device.c > > >> index 4a97d92a7e7d..88d8de3b7a4f 100644 > > >> --- a/drivers/media/media-device.c > > >> +++ b/drivers/media/media-device.c > > >> @@ -580,6 +580,8 @@ int __must_check media_device_register_entity(struct media_device *mdev, > > >> "Entity type for entity %s was not initialized!\n", > > >> entity->name); > > >> > > >> + WARN_ON(entity->obj_type == MEDIA_ENTITY_TYPE_INVALID); > > >> + > > > > > > This is not ok. There are valid cases where the entity is not embedded > > > on some other struct. That's the case of connectors/connections, for > > > example: a connector/connection entity doesn't need anything else but > > > struct media device. > > > > Once connectors are enabled, then we do need a MEDIA_ENTITY_TYPE_CONNECTOR or > > MEDIA_ENTITY_TYPE_STANDALONE or something along those lines. > > > > > Also, this is V4L2 specific. Neither ALSA nor DVB need to use container_of(). > > > Actually, this won't even work there, as the entity is stored as a pointer, > > > and not as an embedded data. > > > > Any other subsystem that *does* embed this can use obj_type. If it doesn't embed > > it in anything, then MEDIA_ENTITY_TYPE_STANDALONE should be used (or whatever > > name we give it). I agree that we need a type define for the case where it is > > not embedded. > > > > > > > > So, if we're willing to do this, then it should, instead, create > > > something like: > > > > > > struct embedded_media_entity { > > > struct media_entity entity; > > > enum media_entity_type obj_type; > > > }; > > > > It's not v4l2 specific. It is just that v4l2 is the only subsystem that requires > > this information at the moment. I see no reason at all to create such an ugly > > struct. > > At the minute we added a BUG_ON() there, it became mandatory that all > struct media_entity to be embedded. This is not always true, but > as the intention is to avoid the risk of embedding it without a type, > it makes sense to have the above struct. This way, the obj_type > usage will be enforced *only* in the places where it is needed. > > We could, instead, remove BUG_ON() and make MEDIA_ENTITY_TYPE_STANDALONE > the default type, but that won't enforce its usage where it is needed. My understanding, based on the previous discussion, was that the media_entity would in practice be always embedded in another struct. If that's not the case, I think Hans proposed a few good options for type enums telling the media_entity is not embedded in another struct. For what it's worth, my personal favourite is "NONE". > > > I very strongly suspect that other subsystems will also embed this in their own > > internal structs. > > They will if they need. > > > I actually wonder why it isn't embedded in struct dvb_device, > > but I have to admit that I didn't take a close look at that. The pads are embedded > > there, so it is somewhat odd that the entity isn't. > > The only advantage of embedding instead of using a pointer is that > it would allow to use container_of() to get the struct. On the > other hand, there's one drawback: both container and embedded > structs will be destroyed at the same time. This can be a problem > if the embedded object needs to live longer than the container. > > Also, the usage of container_of() doesn't work fine if the > container have embedded two objects of the same type. > > In the specific case of DVB, let's imagine we would use the above > solution and add a MEDIA_ENTITY_TYPE_DVB_DEVICE. > > If you look into struct dvb_device, you'll see that there are > actually two media_entities on it: > > struct dvb_device { > ... > struct media_entity *entity, *tsout_entity; > ... > }; > > If we had embedded them, just knowing that the container is > struct dvb_device won't help, as the offsets for "entity" > and for "tsout_entity" to get its container would be different. > > OK, we could have added two types there, but all of these > would be just adding uneeded complexity and wound't be error > prone. Also, there's no need to use container_of(), as a pointer > to the dvb_device struct is always there at the DVB code. If you wanted to obtain the dvb_device here, you'd instead add another struct that embeds the struct media_entity. This struct would contain a pointer to struct dvb_device. Simple and efficient. > > The same happens at ALSA code: so far, there's no need to go from a > media_entity to its container. > > So, as I said before, the usage of container_of() and the need for an > object type is currently V4L2 specific, and it is due to the way > the v4l2 core and subdev framework was modeled. Don't expect or > force that all subsystems would do the same. What you do miss with using a pointer above is to find sub-system specific information related to the entity. It's a very common operation, if there is sub-system specific information related to an entity. I would say that if you don't, the driver creating the media device must be aware of a lot of the properties of the devices the media graph consists of, or use alternative means to associate subsystem specific information to entities. Looping over a linked list, for instance, is bound to be less efficient. I don't see anything V4L2 specific here as such, even though no other sub-system would (yet) need the feature. -- Kind regards, Sakari Ailus e-mail: sakari.ailus@xxxxxx XMPP: sailus@xxxxxxxxxxxxxx -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html