Re: [PATCH v5 1/2] media: Add obj_type field to struct media_entity

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Em Wed, 23 Mar 2016 15:05:41 +0100
Hans Verkuil <hverkuil@xxxxxxxxx> escreveu:

> On 03/23/2016 11:35 AM, Mauro Carvalho Chehab wrote:
> > Em Wed, 23 Mar 2016 10:45:55 +0200
> > Laurent Pinchart <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> escreveu:
> >   
> >> Code that processes media entities can require knowledge of the
> >> structure type that embeds a particular media entity instance in order
> >> to cast the entity to the proper object type. This needs is shown by the
> >> presence of the is_media_entity_v4l2_io and is_media_entity_v4l2_subdev
> >> functions.
> >>
> >> The implementation of those two functions relies on the entity function
> >> field, which is both a wrong and an inefficient design, without even
> >> mentioning the maintenance issue involved in updating the functions
> >> every time a new entity function is added. Fix this by adding add an
> >> obj_type field to the media entity structure to carry the information.
> >>
> >> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx>
> >> Acked-by: Hans Verkuil <hans.verkuil@xxxxxxxxx>
> >> Acked-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx>
> >> ---
> >>  drivers/media/media-device.c          |  2 +
> >>  drivers/media/v4l2-core/v4l2-dev.c    |  1 +
> >>  drivers/media/v4l2-core/v4l2-subdev.c |  1 +
> >>  include/media/media-entity.h          | 79 +++++++++++++++++++----------------
> >>  4 files changed, 46 insertions(+), 37 deletions(-)
> >>
> >> diff --git a/drivers/media/media-device.c b/drivers/media/media-device.c
> >> index 4a97d92a7e7d..88d8de3b7a4f 100644
> >> --- a/drivers/media/media-device.c
> >> +++ b/drivers/media/media-device.c
> >> @@ -580,6 +580,8 @@ int __must_check media_device_register_entity(struct media_device *mdev,
> >>  			 "Entity type for entity %s was not initialized!\n",
> >>  			 entity->name);
> >>  
> >> +	WARN_ON(entity->obj_type == MEDIA_ENTITY_TYPE_INVALID);
> >> +  
> > 
> > This is not ok. There are valid cases where the entity is not embedded
> > on some other struct. That's the case of connectors/connections, for
> > example: a connector/connection entity doesn't need anything else but
> > struct media device.  
> 
> Once connectors are enabled, then we do need a MEDIA_ENTITY_TYPE_CONNECTOR or
> MEDIA_ENTITY_TYPE_STANDALONE or something along those lines.
> 
> > Also, this is V4L2 specific. Neither ALSA nor DVB need to use container_of().
> > Actually, this won't even work there, as the entity is stored as a pointer,
> > and not as an embedded data.  
> 
> Any other subsystem that *does* embed this can use obj_type. If it doesn't embed
> it in anything, then MEDIA_ENTITY_TYPE_STANDALONE should be used (or whatever
> name we give it). I agree that we need a type define for the case where it is
> not embedded.
> 
> > 
> > So, if we're willing to do this, then it should, instead, create
> > something like:
> > 
> > struct embedded_media_entity {
> > 	struct media_entity entity;
> > 	enum media_entity_type obj_type;
> > };  
> 
> It's not v4l2 specific. It is just that v4l2 is the only subsystem that requires
> this information at the moment. I see no reason at all to create such an ugly
> struct.

At the minute we added a BUG_ON() there, it became mandatory that all
struct media_entity to be embedded. This is not always true, but
as the intention is to avoid the risk of embedding it without a type,
it makes sense to have the above struct. This way, the obj_type
usage will be enforced *only* in the places where it is needed.

We could, instead, remove BUG_ON() and make MEDIA_ENTITY_TYPE_STANDALONE
the default type, but that won't enforce its usage where it is needed.

> I very strongly suspect that other subsystems will also embed this in their own
> internal structs. 

They will if they need.

> I actually wonder why it isn't embedded in struct dvb_device,
> but I have to admit that I didn't take a close look at that. The pads are embedded
> there, so it is somewhat odd that the entity isn't.

The only advantage of embedding instead of using a pointer is that
it would allow to use container_of() to get the struct. On the
other hand, there's one drawback: both container and embedded
structs will be destroyed at the same time. This can be a problem
if the embedded object needs to live longer than the container.

Also, the usage of container_of() doesn't work fine if the
container have embedded two objects of the same type.

In the specific case of DVB, let's imagine we would use the above
solution and add a MEDIA_ENTITY_TYPE_DVB_DEVICE.

If you look into struct dvb_device, you'll see that there are
actually two media_entities on it:

struct dvb_device {
...
        struct media_entity *entity, *tsout_entity;
...
};

If we had embedded them, just knowing that the container is
struct dvb_device won't help, as the offsets for "entity"
and for "tsout_entity" to get its container would be different.

OK, we could have added two types there, but all of these
would be just adding uneeded complexity and wound't be error
prone. Also, there's no need to use container_of(), as a pointer
to the dvb_device struct is always there at the DVB code.

The same happens at ALSA code: so far, there's no need to go from a
media_entity to its container.

So, as I said before, the usage of container_of() and the need for an
object type is currently V4L2 specific, and it is due to the way
the v4l2 core and subdev framework was modeled. Don't expect or
force that all subsystems would do the same.

Regards,
Mauro
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