On 02-12-2011 13:41, Kamil Debski wrote:
Hi,
From: Sakari Ailus [mailto:sakari.ailus@xxxxxx]
Sent: 02 December 2011 14:58
Hi Mauro,
On Fri, Dec 02, 2011 at 10:35:40AM -0200, Mauro Carvalho Chehab wrote:
On 02-12-2011 08:31, Kamil Debski wrote:
Hi,
Yesterday we had a chat about video codecs in V4L2 and how to change the
interface to accommodate the needs of GStreamer (and possibly other media
players and applications using video codecs).
The problem that many hardware codecs need a fixed number of pre-
allocated
buffers should be resolved when gstreamer 0.11 will be released.
The main issue that we are facing is the resolution change and how it
should be
handled by the driver and the application. The resolution change is
particularly common in digital TV. It occurs when content on a single
channel
is changed. For example there is the transition from a TV series to a
commercials block. Other stream parameters may also change. The minimum
number
of buffers required for decoding is of particular interest of us. It is
connected with how many old buffers are used for picture prediction.
When this occurs there are two possibilities: resolution can be increased
or
decreased. In the first case it is very likely that the current buffers
are too
small to fit the decoded frames. In the latter there is the choice to use
the
existing buffers or allocate new set of buffer with reduced size. Same
applies
to the number of buffers - it can be decreased or increased.
On the OUTPUT queue there is not much to be done. A buffer that contains
a
frame with the new resolution will not be dequeued until it is fully
processed.
On the CAPTURE queue the application has to be notified about the
resolution
change. The idea proposed during the chat is to introduce a new flag
V4L2_BUF_FLAG_WRONGFORMAT.
IMO, a bad name. I would call it as V4L2_BUF_FLAG_FORMATCHANGED.
The alternative is to return a specific error code to the user --- the frame
would not be decoded in either case. See below.
1) After all the frames with the old resolution are dequeued a buffer
with the
following flags V4L2_BUF_FLAG_ERROR | V4L2_BUF_FLAG_WRONGFORMAT is
returned.
2) To acknowledge the resolution change the application should STREAMOFF,
check
what has changed and then STREAMON.
I don't think this is needed, if the buffer size is enough to support the
new
format.
Sometimes not, but sometimes there are buffer line alignment requirements
which must be communicated to the driver using S_FMT. If the frames are
decoded using a driver-decided format, it might be impossible to actually
use these decoded frames.
That's why there's streamoff and streamon.
Also, if memory use is our key consideration then the application might want
to allocate smaller buffers.
OK, but the API should support both cases.
Btw, a few drivers (bttv comes into my mind) properly handles format
changes.
This were there in order to support a bad behavior found on a few V4L1
applications,
where the applications were first calling STREAMON and then setting the
buffer.
The buffers do not have a format, the video device queue has. If the format
changes during streaming it is impossible to find that out using the current
API.
If I'm not mistaken, the old vlc V4L1 driver used to do that.
What bttv used to do is to allocate a buffer big enough to support the max
resolution.
So, any format changes (size increase or decrease) would fit into the
allocated
buffers.
Depending on how applications want to handle format changes, and how big
is the
amount of memory on the system, a similar approach may be done with
CREATE_BUFFERS:
just allocate enough space for the maximum supported resolution for that
stream,
and let the resolution changes, as required.
I'm not fully certain it is always possible to find out the largest stream
resolution. I'd like an answer from someone knowing more about video codecs
than I do.
That is one thing. Also, I don't think that allocating N buffers each of
1920x1080 size up front is a good idea. In embedded systems the memory can
be scarce (although recently this is changing and we see smart phones with
1 GB of ram). It is better to allow application to use the extra memory when
possible, if the memory is required by the hardware then it can be reclaimed.
It depends on how much memory you have at the device. API's should be designed
to allow multiple usecases. I'm sure that dedicated system (either embedded
or not) meant to work only streaming video will need to have enough memory to
work with the worse case. If there are any requirements for such server to not
stop streaming if the resolution changes, the right thing to do is to allocate
N buffers of 1920x1080.
Also, as you've said, even on smart phones, devices new devices now can have
multiple cores, GB's of ram, and, soon enough, likely 64 bits kernels.
Let's not limit the API due to a current constraint that may not be true on a
near future.
What I'm saying is that it should be an option for the driver to require
STREAMOFF in order to change buffers size, and not a mandatory requirement.
I see two possible scenarios here:
1) new format size is smaller than the buffers. Just
V4L2_BUF_FLAG_FORMATCHANGED
should be rised. No need to stop DMA transfers with STREAMOFF.
2) new requirement is for a bigger buffer. DMA transfers need to be
stopped before
actually writing inside the buffer (otherwise, memory will be corrupted).
In this
case, all queued buffers should be marked with an error flag. So, both
V4L2_BUF_FLAG_FORMATCHANGED and V4L2_BUF_FLAG_ERROR should raise. The new
format
should be available via G_FMT.
In memory-to-memory devices, I assume that the processing stops immediately
when it's not possible to further process the frames. The capture queue
would be stopped.
Yes, in mem2mem processing is only done when there are enough capture and output
buffers. It is also less time critical than capture live video stream.
3) The application should check with G_FMT how did the format change and
the
V4L2_CID_MIN_BUFFERS_FOR_CAPTURE control to check how many buffers are
required.
4) Now it is necessary to resume processing:
A. If there is no need to change the size of buffers or their number
the
application needs only to STREAMON.
B. If it is necessary to allocate bigger buffers the application
should use
CREATE_BUFS to allocate new buffers, the old should be left until the
application is finished and frees them with the DESTROY_BUFS call. S_FMT
should be used to adjust the new format (if necessary and possible in HW).
If the application already cleaned the DMA transfers with STREAMOFF, it
can
also just re-queue the buffers with REQBUFS, e. g. vb2 should be smart
enough to
accept both ways to allocate buffers.
No need to REQBUFS after streaming has been stopped. STREAMOFF won't harm
the buffers in any way anymore --- as it did in videobuf1.
Also, if the format changed, applications should use G_FMT to get the new
buffer
requirements. Using S_FMT here doesn't seem to be the right thing to do,
as the
format may have changed again, while the DMA transfers were stopped by
STREAMOFF.
S_FMT is needed to communicate line alignment to the driver. Not every time
but sometimes, depending on the hardware.
C. If only the number of buffers has changed then it is possible to
add
buffers with CREATE_BUF or remove spare buffers with DESTROY_BUFS (not
yet
implemented to my knowledge).
I don't see why a new format would require more buffers.
That's a good point. It's more related to changes in stream properties ---
the frame rate of the stream could change, too. That might be when you could
like to have more buffers in the queue. I don't think this is critical
either.
This could also depend on the properties of the codec. Again, I'd wish a
comment from someone who knows codecs well. Some codecs need to be able to
access buffers which have already been decoded to decode more buffers. Key
frames, simply.
Usually there is a minimum number of buffers that has to be kept for future
references. New frames reference previous frames (and sometimes the following
frames as well) to achieve better compression. If we haven't got enough buffers
decoding cannot be done.
OK, but changing the resolution won't affect the number of buffers needed for
inter-frame interpolation.
The user space still wants to be able to show these buffers, so a new flag
would likely be required --- V4L2_BUF_FLAG_READ_ONLY, for example.
Currently it is done in the following way. On the CAPTURE side you have a
total of N buffers. Out of them K are necessary for decoding (K = 1 + L).
L is the number of buffers necessary for reference lookup and the single
buffer is required as the destination for new frame. If less than K buffers
are queued then no processing is done. The buffers that have been dequeued
should be ok with the application changing them. However if you request some
arbitrary display delay you may get buffers that still could be used as
reference. Thus I agree with Sakari that the V4L2_BUF_FLAG_READ_ONLY flag
should be introduced.
However I see one problem with such flag. Let's assume that we dequeue a
buffer. It is still needed as reference, thus it has the READ_ONLY flag
set. Then we dequeue another buffer. Ditto for that buffer. But after we
have dequeued the second buffer the first can be modified. How to handle this?
This flag could be used as a hint for the application saying that it is risky
to modify those buffers.
As I said before, a dqueued buffer is assomed to be a buffer where the Kernel
won't use it anymore. If kernel still needs it, just don't dequeue it yet.
Anything different than that may cause memory corruption, cache coherency
issues, etc.
The minimal number of buffers is more related to latency issues and
processing
speed at userspace than to any driver or format-dependent hardware
constraints.
On the other hand, the maximum number of buffers might eventually have
some
constraint, e. g. a hardware might support less buffers, if the resolution
is too high.
I prefer to not add anything to the V4L2 API with regards to changes at
max/min
number of buffers, except if we actually have any limitation at the
supported
hardware. In that case, it will likely need a separate flag, to indicate
userspace
that buffer constraints have changed, and that audio buffers will also
need to be
re-negotiated, in order to preserve A/V synch.
I think that boils down to the properties of the codec and possibly also the
stream.
If a timestamp or sequence number is used then I don't see why should we
renegotiate audio buffers. Am I wrong? Number of audio and video of buffers
does not need to be correlated.
Currently, alsa doesn't put a timestamp on the buffers. Ok, this is something
that require fixes there.
5) After the application does STREMON the processing should continue. Old
buffers can still be used by the application (as CREATE_BUFS was used),
but
they should not be queued (error shall be returned in this case). After
the
application is finished with the old buffers it should free them with
DESTROY_BUFS.
If the buffers are bigger, there's no issue on not allowing queuing them.
Enforcing
it will likely break drivers and eventually applications.
I think this means buffers that are too small for the new format. They are
no longer needed after they have been displayed --- remember there must also
be no interruption in displaying the video.
Yes, I have meant the buffers that are too small.
Best wishes,
--
Kamil Debski
Linux Platform Group
Samsung Poland R&D Center
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