Hi, Yesterday we had a chat about video codecs in V4L2 and how to change the interface to accommodate the needs of GStreamer (and possibly other media players and applications using video codecs). The problem that many hardware codecs need a fixed number of pre-allocated buffers should be resolved when gstreamer 0.11 will be released. The main issue that we are facing is the resolution change and how it should be handled by the driver and the application. The resolution change is particularly common in digital TV. It occurs when content on a single channel is changed. For example there is the transition from a TV series to a commercials block. Other stream parameters may also change. The minimum number of buffers required for decoding is of particular interest of us. It is connected with how many old buffers are used for picture prediction. When this occurs there are two possibilities: resolution can be increased or decreased. In the first case it is very likely that the current buffers are too small to fit the decoded frames. In the latter there is the choice to use the existing buffers or allocate new set of buffer with reduced size. Same applies to the number of buffers - it can be decreased or increased. On the OUTPUT queue there is not much to be done. A buffer that contains a frame with the new resolution will not be dequeued until it is fully processed. On the CAPTURE queue the application has to be notified about the resolution change. The idea proposed during the chat is to introduce a new flag V4L2_BUF_FLAG_WRONGFORMAT. 1) After all the frames with the old resolution are dequeued a buffer with the following flags V4L2_BUF_FLAG_ERROR | V4L2_BUF_FLAG_WRONGFORMAT is returned. 2) To acknowledge the resolution change the application should STREAMOFF, check what has changed and then STREAMON. 3) The application should check with G_FMT how did the format change and the V4L2_CID_MIN_BUFFERS_FOR_CAPTURE control to check how many buffers are required. 4) Now it is necessary to resume processing: A. If there is no need to change the size of buffers or their number the application needs only to STREAMON. B. If it is necessary to allocate bigger buffers the application should use CREATE_BUFS to allocate new buffers, the old should be left until the application is finished and frees them with the DESTROY_BUFS call. S_FMT should be used to adjust the new format (if necessary and possible in HW). C. If only the number of buffers has changed then it is possible to add buffers with CREATE_BUF or remove spare buffers with DESTROY_BUFS (not yet implemented to my knowledge). 5) After the application does STREMON the processing should continue. Old buffers can still be used by the application (as CREATE_BUFS was used), but they should not be queued (error shall be returned in this case). After the application is finished with the old buffers it should free them with DESTROY_BUFS. I hope I haven't missed anything from our chat. Also please feel free to share your comments or suggestions. The log from our chat can be found here http://www.retiisi.org.uk/v4l2/v4l2codecs-2011-12-01.txt (thanks Sakari). In a couple of words I would like describe how it is done now - in the MFC driver that has been posted and accepted in V4L2. Currently the approach is very similar, but there is no special flag to indicate that the format has changed. Instead a buffer with no error and bytesused=0 is returned to notify the application that the resolution/number of buffers has changed. After that the application does STREAMOFF on the CAPTURE queue, checks the new format with G_FMT and then reallocates the buffers. To do this the buffers are unmapped and reqbufs(0) is called. Next step is allocating the new number/size of buffers. Finally STREAMON is used to resume processing. When this API was implemented there was no CREATE_BUFS/DESTROY_BUF implementation and plans to implement it. Handling resolution change with CREATE_BUFS/DESTORY_BUFS and notifying the application with a dedicated flag seems like a much better solution. Best wishes, -- Kamil Debski Linux Platform Group Samsung Poland R&D Center The above message is intended solely for the named addressee and may contain trade secret, industrial technology or privileged and confidential information otherwise protected under applicable law. 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