On 23/09/2020 04:43, Laurent Pinchart wrote: > The naming scheme for the RGB pixel formats has been developed > organically, and isn't consistent between formats stored in 1 or 2 > bytes, and formats stored in 3 or 4 bytes. For the latter category, the > names use a components order convention that is the opposite of the > first category, and the opposite of DRM pixel formats. This has lead to lead -> led > lots of confusion in the past, and would really benefit from being > explained more precisely. Do so, which also prepares for the addition of > additional RGB pixels formats. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > --- > .../userspace-api/media/v4l/pixfmt-rgb.rst | 196 ++++++++++++------ > include/uapi/linux/videodev2.h | 4 +- > 2 files changed, 141 insertions(+), 59 deletions(-) > > diff --git a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > index 3208ec94db4c..32bfd68af425 100644 > --- a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > +++ b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > @@ -13,13 +13,63 @@ > RGB Formats > *********** > > -Description > -=========== > +These formats encode each pixel as a triplet of RGB values. They are packed > +formats, meaning that the RGB values for one pixel are stored consecutively in > +memory. Multiple pixels are however not packed in the same byte, each pixel "Multiple pixels are however not packed in the same byte": that's confusing. I think it can be dropped and instead just say: "meaning that the RGB values for one pixel are stored consecutively in memory and each pixel consumes an integer number of bytes." > +consumes an integer number of bytes. When the number of bits required to store > +a pixel is not aligned to a byte boundary, the data is padded with additional > +bits to fill the remaining byte. > > -These formats are designed to match the pixel formats of typical PC > -graphics frame buffers. They occupy 8, 16, 24 or 32 bits per pixel. > -These are all packed-pixel formats, meaning all the data for a pixel lie > -next to each other in memory. > +The formats differ by the number of bits per RGB component (typically but not > +always the same for all components), the order of components in memory, and the > +presence of an alpha component or an additional padding byte. I think you should say: "or additional padding bits". That is consistent with the previous paragraph. > + > +The usage and value of the alpha bits in formats that support them (named ARGB > +or a permutation thereof, collectively referred to as alpha formats) depend on > +the device type and hardware operation. :ref:`Capture <capture>` devices > +(including capture queues of mem-to-mem devices) fill the alpha component in > +memory. When the device captures an alpha channel the alpha component will have > +a meaningful value. Otherwise, when the device doesn't capture an alpha channel > +but can set the alpha bit to a user-configurable value, the > +:ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control is used to > +specify that alpha value, and the alpha component of all pixels will be set to > +the value specified by that control. Otherwise a corresponding format without > +an alpha component (XRGB or XBGR) must be used instead of an alpha format. > + > +:ref:`Output <output>` devices (including output queues of mem-to-mem devices > +and :ref:`video output overlay <osd>` devices) read the alpha component from > +memory. When the device processes the alpha channel the alpha component must be > +filled with meaningful values by applications. Otherwise a corresponding format > +without an alpha component (XRGB or XBGR) must be used instead of an alpha > +format. > + > +Formats that contain padding bits are named XRGB (or a permutation thereof). > +The padding bits contain undefined values and must be ignored by applications, > +devices and drivers, for both :ref:`capture` and :ref:`output` devices. Should we mention here that it is highly desirable that padding bits are set to 0? > + > +.. note:: > + > + - In all the tables that follow, bit 7 is the most significant bit in a byte. > + - 'r', 'g' and 'b' denote bits of the red, green and blue components > + respectively. 'a' denotes bits of the the alpha component (if supported by > + the format), and '-' denotes padding bits. > + > + > +8 or 16 Bits Per Pixel > +====================== > + > +These formats store an RGB triplet in one or two bytes. They are named based on > +the order of the RGB components as seen in a 8- or 16-bit word, which is then > +stored in memory in little endian byte order (unless otherwise noted by the > +presence of bit 31 in the 4CC value), and on the number of bits for each > +component. For instance, the RGB565 format stores a pixel in a 16-bit word > +[15:0] laid out at as [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` G\ :sub:`1` > +G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`], and > +stored in memory in two bytes, [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3`] followed by [G\ :sub:`2` > +G\ :sub:`1` G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` > +B\ :sub:`0`]. > > .. raw:: latex > > @@ -27,10 +77,10 @@ next to each other in memory. > \tiny > \setlength{\tabcolsep}{2pt} > > -.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > > > -.. flat-table:: RGB Image Formats > +.. flat-table:: RGB Formats With 8 or 16 Bits Per Pixel > :header-rows: 2 > :stub-columns: 0 > > @@ -38,8 +88,6 @@ next to each other in memory. > - Code > - :cspan:`7` Byte 0 in memory > - :cspan:`7` Byte 1 > - - :cspan:`7` Byte 2 > - - :cspan:`7` Byte 3 > * - > - > - 7 > @@ -59,24 +107,6 @@ next to each other in memory. > - 2 > - 1 > - 0 > - > - - 7 > - - 6 > - - 5 > - - 4 > - - 3 > - - 2 > - - 1 > - - 0 > - > - - 7 > - - 6 > - - 5 > - - 4 > - - 3 > - - 2 > - - 1 > - - 0 > * .. _V4L2-PIX-FMT-RGB332: > > - ``V4L2_PIX_FMT_RGB332`` > @@ -551,6 +581,82 @@ next to each other in memory. > - b\ :sub:`1` > - b\ :sub:`0` > - > + > +.. raw:: latex > + > + \endgroup > + > + > +24 or 32 Bits Per Pixel > +======================= > + > +These formats store an RGB triplet in three or four bytes. They are named based > +on the order of the RGB components as stored in memory, and on the total number > +of bits per pixel (with an exception for the BGR666 format). For instance, > +RGB24 format stores a pixel with [R\ :sub:`7` R\ :sub:`6` R\ :sub:`5` > +R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` R\ :sub:`0`] in the first byte, > +[G\ :sub:`7` G\ :sub:`6` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` > +G\ :sub:`1` G\ :sub:`0`] in the second byte and [B\ :sub:`7` B\ :sub:`6` > +B\ :sub:`5` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`] in the > +third byte. This differs from the DRM format nomenclature that instead use the > +order of components as seen in a 24- or 32-bit little endian word. > + > +.. raw:: latex > + > + \begingroup > + \tiny > + \setlength{\tabcolsep}{2pt} > + > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > + > + > +.. flat-table:: RGB Formats With 24 or 32 Bits Per Pixel > + :header-rows: 2 > + :stub-columns: 0 > + > + * - Identifier > + - Code > + - :cspan:`7` Byte 0 in memory > + - :cspan:`7` Byte 1 > + - :cspan:`7` Byte 2 > + - :cspan:`7` Byte 3 > + * - > + - > + - 7 > + - 6 > + - 5 > + - 4 > + - 3 > + - 2 > + - 1 > + - 0 > + > + - 7 > + - 6 > + - 5 > + - 4 > + - 3 > + - 2 > + - 1 > + - 0 > + > + - 7 > + - 6 > + - 5 > + - 4 > + - 3 > + - 2 > + - 1 > + - 0 > + > + - 7 > + - 6 > + - 5 > + - 4 > + - 3 > + - 2 > + - 1 > + - 0 > * .. _V4L2-PIX-FMT-BGR24: > > - ``V4L2_PIX_FMT_BGR24`` > @@ -980,40 +1086,14 @@ next to each other in memory. > > \endgroup > > -.. note:: Bit 7 is the most significant bit. > - > -The usage and value of the alpha bits (a) in the ARGB and ABGR formats > -(collectively referred to as alpha formats) depend on the device type > -and hardware operation. :ref:`Capture <capture>` devices (including > -capture queues of mem-to-mem devices) fill the alpha component in > -memory. When the device outputs an alpha channel the alpha component > -will have a meaningful value. Otherwise, when the device doesn't output > -an alpha channel but can set the alpha bit to a user-configurable value, > -the :ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control > -is used to specify that alpha value, and the alpha component of all > -pixels will be set to the value specified by that control. Otherwise a > -corresponding format without an alpha component (XRGB or XBGR) must be > -used instead of an alpha format. > - > -:ref:`Output <output>` devices (including output queues of mem-to-mem > -devices and :ref:`video output overlay <osd>` devices) read the alpha > -component from memory. When the device processes the alpha channel the > -alpha component must be filled with meaningful values by applications. > -Otherwise a corresponding format without an alpha component (XRGB or > -XBGR) must be used instead of an alpha format. > - > -The XRGB and XBGR formats contain undefined bits (-). Applications, > -devices and drivers must ignore those bits, for both > -:ref:`capture` and :ref:`output` devices. > - > > Deprecated RGB Formats > ====================== > > -Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and > -must not be used by new drivers. They are documented here for reference. > -The meaning of their alpha bits ``(a)`` are ill-defined and interpreted as in > -either the corresponding ARGB or XRGB format, depending on the driver. > +Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and must not be > +used by new drivers. They are documented here for reference. The meaning of > +their alpha bits ``(a)`` is ill-defined and they are interpreted as in either > +the corresponding ARGB or XRGB format, depending on the driver. > > .. raw:: latex > > diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h > index f4b66bfb859f..3f5f1cf8d1c0 100644 > --- a/include/uapi/linux/videodev2.h > +++ b/include/uapi/linux/videodev2.h > @@ -520,7 +520,7 @@ struct v4l2_pix_format { > > /* Pixel format FOURCC depth Description */ > > -/* RGB formats */ > +/* RGB formats (1 or 2 bytes per pixel) */ > #define V4L2_PIX_FMT_RGB332 v4l2_fourcc('R', 'G', 'B', '1') /* 8 RGB-3-3-2 */ > #define V4L2_PIX_FMT_RGB444 v4l2_fourcc('R', '4', '4', '4') /* 16 xxxxrrrr ggggbbbb */ > #define V4L2_PIX_FMT_ARGB444 v4l2_fourcc('A', 'R', '1', '2') /* 16 aaaarrrr ggggbbbb */ > @@ -545,6 +545,8 @@ struct v4l2_pix_format { > #define V4L2_PIX_FMT_ARGB555X v4l2_fourcc_be('A', 'R', '1', '5') /* 16 ARGB-5-5-5 BE */ > #define V4L2_PIX_FMT_XRGB555X v4l2_fourcc_be('X', 'R', '1', '5') /* 16 XRGB-5-5-5 BE */ > #define V4L2_PIX_FMT_RGB565X v4l2_fourcc('R', 'G', 'B', 'R') /* 16 RGB-5-6-5 BE */ > + > +/* RGB formats (3 or 4 bytes per pixel) */ > #define V4L2_PIX_FMT_BGR666 v4l2_fourcc('B', 'G', 'R', 'H') /* 18 BGR-6-6-6 */ > #define V4L2_PIX_FMT_BGR24 v4l2_fourcc('B', 'G', 'R', '3') /* 24 BGR-8-8-8 */ > #define V4L2_PIX_FMT_RGB24 v4l2_fourcc('R', 'G', 'B', '3') /* 24 RGB-8-8-8 */ > Regards, Hans