Re: [PATCH/RFC 06/16] media: doc: pixfmt-rgb: Clarify naming scheme for RGB formats

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Hi Nicolas,

On Thu, Sep 24, 2020 at 02:05:57PM -0400, Nicolas Dufresne wrote:
> Le mercredi 23 septembre 2020 à 05:43 +0300, Laurent Pinchart a écrit :
> > The naming scheme for the RGB pixel formats has been developed
> > organically, and isn't consistent between formats stored in 1 or 2
> > bytes, and formats stored in 3 or 4 bytes. For the latter category, the
> > names use a components order convention that is the opposite of the
> > first category, and the opposite of DRM pixel formats. This has lead to
> > lots of confusion in the past, and would really benefit from being
> > explained more precisely. Do so, which also prepares for the addition of
> > additional RGB pixels formats.
> 
> This makes it looks like if V4L2 byte order naming is special, while in
> fact only a subset of DRM format uses the opposite order and outside of
> the Linux kernel, DRM is the special case. I agree there is this RGB565
> name that is indeed opposite outside Linux too.
> 
> I would rephrase this, otherwise the following changes looks good to
> me.

I'm not opposed to rephrasing the commit message, but I'm not sure why
you interpret it as making V4L2 appear special. How do you think it
could be better phrased ?

> > Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx>
> > ---
> >  .../userspace-api/media/v4l/pixfmt-rgb.rst    | 196 ++++++++++++------
> >  include/uapi/linux/videodev2.h                |   4 +-
> >  2 files changed, 141 insertions(+), 59 deletions(-)
> > 
> > diff --git a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> > index 3208ec94db4c..32bfd68af425 100644
> > --- a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> > +++ b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> > @@ -13,13 +13,63 @@
> >  RGB Formats
> >  ***********
> >  
> > -Description
> > -===========
> > +These formats encode each pixel as a triplet of RGB values. They are packed
> > +formats, meaning that the RGB values for one pixel are stored consecutively in
> > +memory. Multiple pixels are however not packed in the same byte, each pixel
> > +consumes an integer number of bytes. When the number of bits required to store
> > +a pixel is not aligned to a byte boundary, the data is padded with additional
> > +bits to fill the remaining byte.
> >  
> > -These formats are designed to match the pixel formats of typical PC
> > -graphics frame buffers. They occupy 8, 16, 24 or 32 bits per pixel.
> > -These are all packed-pixel formats, meaning all the data for a pixel lie
> > -next to each other in memory.
> > +The formats differ by the number of bits per RGB component (typically but not
> > +always the same for all components), the order of components in memory, and the
> > +presence of an alpha component or an additional padding byte.
> > +
> > +The usage and value of the alpha bits in formats that support them (named ARGB
> > +or a permutation thereof, collectively referred to as alpha formats) depend on
> > +the device type and hardware operation. :ref:`Capture <capture>` devices
> > +(including capture queues of mem-to-mem devices) fill the alpha component in
> > +memory. When the device captures an alpha channel the alpha component will have
> > +a meaningful value. Otherwise, when the device doesn't capture an alpha channel
> > +but can set the alpha bit to a user-configurable value, the
> > +:ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control is used to
> > +specify that alpha value, and the alpha component of all pixels will be set to
> > +the value specified by that control. Otherwise a corresponding format without
> > +an alpha component (XRGB or XBGR) must be used instead of an alpha format.
> > +
> > +:ref:`Output <output>` devices (including output queues of mem-to-mem devices
> > +and :ref:`video output overlay <osd>` devices) read the alpha component from
> > +memory. When the device processes the alpha channel the alpha component must be
> > +filled with meaningful values by applications. Otherwise a corresponding format
> > +without an alpha component (XRGB or XBGR) must be used instead of an alpha
> > +format.
> > +
> > +Formats that contain padding bits are named XRGB (or a permutation thereof).
> > +The padding bits contain undefined values and must be ignored by applications,
> > +devices and drivers, for both :ref:`capture` and :ref:`output` devices.
> > +
> > +.. note::
> > +
> > +   - In all the tables that follow, bit 7 is the most significant bit in a byte.
> > +   - 'r', 'g' and 'b' denote bits of the red, green and blue components
> > +     respectively. 'a' denotes bits of the the alpha component (if supported by
> > +     the format), and '-' denotes padding bits.
> > +
> > +
> > +8 or 16 Bits Per Pixel
> > +======================
> > +
> > +These formats store an RGB triplet in one or two bytes. They are named based on
> > +the order of the RGB components as seen in a 8- or 16-bit word, which is then
> > +stored in memory in little endian byte order (unless otherwise noted by the
> > +presence of bit 31 in the 4CC value), and on the number of bits for each
> > +component. For instance, the RGB565 format stores a pixel in a 16-bit word
> > +[15:0] laid out at as [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
> > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` G\ :sub:`1`
> > +G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`], and
> > +stored in memory in two bytes, [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
> > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3`] followed by [G\ :sub:`2`
> > +G\ :sub:`1` G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1`
> > +B\ :sub:`0`].
> >  
> >  .. raw:: latex
> >  
> > @@ -27,10 +77,10 @@ next to each other in memory.
> >      \tiny
> >      \setlength{\tabcolsep}{2pt}
> >  
> > -.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> >  
> >  
> > -.. flat-table:: RGB Image Formats
> > +.. flat-table:: RGB Formats With 8 or 16 Bits Per Pixel
> >      :header-rows:  2
> >      :stub-columns: 0
> >  
> > @@ -38,8 +88,6 @@ next to each other in memory.
> >        - Code
> >        - :cspan:`7` Byte 0 in memory
> >        - :cspan:`7` Byte 1
> > -      - :cspan:`7` Byte 2
> > -      - :cspan:`7` Byte 3
> >      * -
> >        -
> >        - 7
> > @@ -59,24 +107,6 @@ next to each other in memory.
> >        - 2
> >        - 1
> >        - 0
> > -
> > -      - 7
> > -      - 6
> > -      - 5
> > -      - 4
> > -      - 3
> > -      - 2
> > -      - 1
> > -      - 0
> > -
> > -      - 7
> > -      - 6
> > -      - 5
> > -      - 4
> > -      - 3
> > -      - 2
> > -      - 1
> > -      - 0
> >      * .. _V4L2-PIX-FMT-RGB332:
> >  
> >        - ``V4L2_PIX_FMT_RGB332``
> > @@ -551,6 +581,82 @@ next to each other in memory.
> >        - b\ :sub:`1`
> >        - b\ :sub:`0`
> >        -
> > +
> > +.. raw:: latex
> > +
> > +    \endgroup
> > +
> > +
> > +24 or 32 Bits Per Pixel
> > +=======================
> > +
> > +These formats store an RGB triplet in three or four bytes. They are named based
> > +on the order of the RGB components as stored in memory, and on the total number
> > +of bits per pixel (with an exception for the BGR666 format). For instance,
> > +RGB24 format stores a pixel with [R\ :sub:`7` R\ :sub:`6` R\ :sub:`5`
> > +R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` R\ :sub:`0`] in the first byte,
> > +[G\ :sub:`7` G\ :sub:`6` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2`
> > +G\ :sub:`1` G\ :sub:`0`] in the second byte and [B\ :sub:`7` B\ :sub:`6`
> > +B\ :sub:`5` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`] in the
> > +third byte. This differs from the DRM format nomenclature that instead use the
> > +order of components as seen in a 24- or 32-bit little endian word.
> > +
> > +.. raw:: latex
> > +
> > +    \begingroup
> > +    \tiny
> > +    \setlength{\tabcolsep}{2pt}
> > +
> > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> > +
> > +
> > +.. flat-table:: RGB Formats With 24 or 32 Bits Per Pixel
> > +    :header-rows:  2
> > +    :stub-columns: 0
> > +
> > +    * - Identifier
> > +      - Code
> > +      - :cspan:`7` Byte 0 in memory
> > +      - :cspan:`7` Byte 1
> > +      - :cspan:`7` Byte 2
> > +      - :cspan:`7` Byte 3
> > +    * -
> > +      -
> > +      - 7
> > +      - 6
> > +      - 5
> > +      - 4
> > +      - 3
> > +      - 2
> > +      - 1
> > +      - 0
> > +
> > +      - 7
> > +      - 6
> > +      - 5
> > +      - 4
> > +      - 3
> > +      - 2
> > +      - 1
> > +      - 0
> > +
> > +      - 7
> > +      - 6
> > +      - 5
> > +      - 4
> > +      - 3
> > +      - 2
> > +      - 1
> > +      - 0
> > +
> > +      - 7
> > +      - 6
> > +      - 5
> > +      - 4
> > +      - 3
> > +      - 2
> > +      - 1
> > +      - 0
> >      * .. _V4L2-PIX-FMT-BGR24:
> >  
> >        - ``V4L2_PIX_FMT_BGR24``
> > @@ -980,40 +1086,14 @@ next to each other in memory.
> >  
> >      \endgroup
> >  
> > -.. note:: Bit 7 is the most significant bit.
> > -
> > -The usage and value of the alpha bits (a) in the ARGB and ABGR formats
> > -(collectively referred to as alpha formats) depend on the device type
> > -and hardware operation. :ref:`Capture <capture>` devices (including
> > -capture queues of mem-to-mem devices) fill the alpha component in
> > -memory. When the device outputs an alpha channel the alpha component
> > -will have a meaningful value. Otherwise, when the device doesn't output
> > -an alpha channel but can set the alpha bit to a user-configurable value,
> > -the :ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control
> > -is used to specify that alpha value, and the alpha component of all
> > -pixels will be set to the value specified by that control. Otherwise a
> > -corresponding format without an alpha component (XRGB or XBGR) must be
> > -used instead of an alpha format.
> > -
> > -:ref:`Output <output>` devices (including output queues of mem-to-mem
> > -devices and :ref:`video output overlay <osd>` devices) read the alpha
> > -component from memory. When the device processes the alpha channel the
> > -alpha component must be filled with meaningful values by applications.
> > -Otherwise a corresponding format without an alpha component (XRGB or
> > -XBGR) must be used instead of an alpha format.
> > -
> > -The XRGB and XBGR formats contain undefined bits (-). Applications,
> > -devices and drivers must ignore those bits, for both
> > -:ref:`capture` and :ref:`output` devices.
> > -
> >  
> >  Deprecated RGB Formats
> >  ======================
> >  
> > -Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and
> > -must not be used by new drivers. They are documented here for reference.
> > -The meaning of their alpha bits ``(a)`` are ill-defined and interpreted as in
> > -either the corresponding ARGB or XRGB format, depending on the driver.
> > +Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and must not be
> > +used by new drivers. They are documented here for reference. The meaning of
> > +their alpha bits ``(a)`` is ill-defined and they are interpreted as in either
> > +the corresponding ARGB or XRGB format, depending on the driver.
> >  
> >  .. raw:: latex
> >  
> > diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h
> > index f4b66bfb859f..3f5f1cf8d1c0 100644
> > --- a/include/uapi/linux/videodev2.h
> > +++ b/include/uapi/linux/videodev2.h
> > @@ -520,7 +520,7 @@ struct v4l2_pix_format {
> >  
> >  /*      Pixel format         FOURCC                          depth  Description  */
> >  
> > -/* RGB formats */
> > +/* RGB formats (1 or 2 bytes per pixel) */
> >  #define V4L2_PIX_FMT_RGB332  v4l2_fourcc('R', 'G', 'B', '1') /*  8  RGB-3-3-2     */
> >  #define V4L2_PIX_FMT_RGB444  v4l2_fourcc('R', '4', '4', '4') /* 16  xxxxrrrr ggggbbbb */
> >  #define V4L2_PIX_FMT_ARGB444 v4l2_fourcc('A', 'R', '1', '2') /* 16  aaaarrrr ggggbbbb */
> > @@ -545,6 +545,8 @@ struct v4l2_pix_format {
> >  #define V4L2_PIX_FMT_ARGB555X v4l2_fourcc_be('A', 'R', '1', '5') /* 16  ARGB-5-5-5 BE */
> >  #define V4L2_PIX_FMT_XRGB555X v4l2_fourcc_be('X', 'R', '1', '5') /* 16  XRGB-5-5-5 BE */
> >  #define V4L2_PIX_FMT_RGB565X v4l2_fourcc('R', 'G', 'B', 'R') /* 16  RGB-5-6-5 BE  */
> > +
> > +/* RGB formats (3 or 4 bytes per pixel) */
> >  #define V4L2_PIX_FMT_BGR666  v4l2_fourcc('B', 'G', 'R', 'H') /* 18  BGR-6-6-6	  */
> >  #define V4L2_PIX_FMT_BGR24   v4l2_fourcc('B', 'G', 'R', '3') /* 24  BGR-8-8-8     */
> >  #define V4L2_PIX_FMT_RGB24   v4l2_fourcc('R', 'G', 'B', '3') /* 24  RGB-8-8-8     */
> 

-- 
Regards,

Laurent Pinchart



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