On 23/09/2020 04:43, Laurent Pinchart wrote: > Add three new pixel formats that store RGB data in BGR order with 10, 12 > and 16 bits per component. They are used by the Xilinx Video Frame > Buffer Read/Write IP cores. > > The nomenclature for these new formats follows the 8- and 16-bpp RGB > formats and the DRM format naming conventions, which differs from the > 24- and 32-bpp RGB formats in V4L2. > > As the number of bits per pixel grows quite large, a table with one > column per bit would be difficult to read. These formats are thus > described with one column per byte. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > --- > .../userspace-api/media/v4l/pixfmt-rgb.rst | 68 +++++++++++++++++++ > include/uapi/linux/videodev2.h | 5 ++ > 2 files changed, 73 insertions(+) > > diff --git a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > index 32bfd68af425..2e81d448177e 100644 > --- a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > +++ b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > @@ -1087,6 +1087,74 @@ order of components as seen in a 24- or 32-bit little endian word. > \endgroup > > > +More Than 8 Bits Per Component > +============================== > + > +These formats store an RGB triplet in four bytes or more. Similarly to the 8- > +and 16-bpp formats, they are named based on the order of the RGB components as > +seen in a word, which is then stored in memory in little endian byte order, and > +on the number of bits for each component. > + > +.. raw:: latex > + > + \begingroup > + \tiny > + \setlength{\tabcolsep}{2pt} > + > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{2.0cm}|p{2.0cm}|p{2.0cm}|p{2.0cm}|p{2.0cm}|p{2.0cm}| > + > + > +.. flat-table:: RGB Formats With More Than 8 Bits Per Component > + :stub-columns: 0 > + > + * - Identifier > + - Code > + - Byte 0 in memory > + - Byte 1 > + - Byte 2 > + - Byte 3 > + - Byte 4 > + - Byte 5 > + * .. _V4L2-PIX-FMT-XBGR2101010: > + > + - ``V4L2_PIX_FMT_XBGR2101010`` How about naming this: 'X2B10G10R10'. That makes it easier to understand the number of bits assigned to each pixel component. An alternative (but more verbose) would be: XBGR_2_10_10_10. > + - 'XB30' > + > + - R\ :sub:`7-0` > + - G\ :sub:`5-0` R\ :sub:`9-8` > + - B\ :sub:`3-0` G\ :sub:`9-6` > + - `-`\ :sub:`1-0` B\ :sub:`9-4` > + > + - > + * .. _V4L2-PIX-FMT-XBGR4121212: > + > + - ``V4L2_PIX_FMT_XBGR4121212`` X4B12G12R12 > + - 'XB36' > + > + - R\ :sub:`7-0` > + - G\ :sub:`3-0` R\ :sub:`11-8` > + - G\ :sub:`11-4` > + - B\ :sub:`7-0` > + - `-`\ :sub:`3-0` B\ :sub:`11-8` > + > + - > + * .. _V4L2-PIX-FMT-BGR161616: > + > + - ``V4L2_PIX_FMT_BGR161616`` B16G16R16 Regards, Hans > + - 'XB48' > + > + - R\ :sub:`7-0` > + - R\ :sub:`15-8` > + - G\ :sub:`7-0` > + - G\ :sub:`15-8` > + - B\ :sub:`7-0` > + - B\ :sub:`15-8` > + > +.. raw:: latex > + > + \endgroup > + > + > Deprecated RGB Formats > ====================== > > diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h > index 3f5f1cf8d1c0..9181e44c20db 100644 > --- a/include/uapi/linux/videodev2.h > +++ b/include/uapi/linux/videodev2.h > @@ -561,6 +561,11 @@ struct v4l2_pix_format { > #define V4L2_PIX_FMT_ARGB32 v4l2_fourcc('B', 'A', '2', '4') /* 32 ARGB-8-8-8-8 */ > #define V4L2_PIX_FMT_XRGB32 v4l2_fourcc('B', 'X', '2', '4') /* 32 XRGB-8-8-8-8 */ > > +/* RGB formats (more than 8 bits per component) */ > +#define V4L2_PIX_FMT_XBGR2101010 v4l2_fourcc('X', 'B', '3', '0') /* 32 XBGR-2-10-10-10 */ > +#define V4L2_PIX_FMT_XBGR4121212 v4l2_fourcc('X', 'B', '3', '6') /* 40 XBGR-4-12-12-12 */ > +#define V4L2_PIX_FMT_BGR161616 v4l2_fourcc('X', 'B', '4', '8') /* 48 BGR-16-16-16 */ > + > /* Grey formats */ > #define V4L2_PIX_FMT_GREY v4l2_fourcc('G', 'R', 'E', 'Y') /* 8 Greyscale */ > #define V4L2_PIX_FMT_Y4 v4l2_fourcc('Y', '0', '4', ' ') /* 4 Greyscale */ >