On Thu, Jun 11, 2020 at 02:31:07PM +0300, Stanimir Varbanov wrote: > On 6/11/20 1:52 PM, Daniel Thompson wrote: > > On Wed, Jun 10, 2020 at 11:42:43PM -0700, Joe Perches wrote: > >> On Thu, 2020-06-11 at 08:26 +0200, Greg Kroah-Hartman wrote: > >>> On Wed, Jun 10, 2020 at 01:23:56PM -0700, Joe Perches wrote: > >>>> On Wed, 2020-06-10 at 12:49 -0700, Joe Perches wrote: > >>>>> On Wed, 2020-06-10 at 15:37 +0200, Greg Kroah-Hartman wrote: > >>>>>> Please work with the infrastructure we have, we have spent a lot of time > >>>>>> and effort to make it uniform to make it easier for users and > >>>>>> developers. > >>>>> > >>>>> Not quite. > >>>>> > >>>>> This lack of debug grouping by type has been a > >>>>> _long_ standing issue with drivers. > >>>>> > >>>>>> Don't regress and try to make driver-specific ways of doing > >>>>>> things, that way lies madness... > >>>>> > >>>>> It's not driver specific, it allows driver developers to > >>>>> better isolate various debug states instead of keeping > >>>>> lists of specific debug messages and enabling them > >>>>> individually. > >>>> > >>>> For instance, look at the homebrew content in > >>>> drivers/gpu/drm/drm_print.c that does _not_ use > >>>> dynamic_debug. > >>>> > >>>> MODULE_PARM_DESC(debug, "Enable debug output, where each bit enables a debug category.\n" > >>>> "\t\tBit 0 (0x01) will enable CORE messages (drm core code)\n" > >>>> "\t\tBit 1 (0x02) will enable DRIVER messages (drm controller code)\n" > >>>> "\t\tBit 2 (0x04) will enable KMS messages (modesetting code)\n" > >>>> "\t\tBit 3 (0x08) will enable PRIME messages (prime code)\n" > >>>> "\t\tBit 4 (0x10) will enable ATOMIC messages (atomic code)\n" > >>>> "\t\tBit 5 (0x20) will enable VBL messages (vblank code)\n" > >>>> "\t\tBit 7 (0x80) will enable LEASE messages (leasing code)\n" > >>>> "\t\tBit 8 (0x100) will enable DP messages (displayport code)"); > >>>> module_param_named(debug, __drm_debug, int, 0600); > >>>> > >>>> void drm_dev_dbg(const struct device *dev, enum drm_debug_category category, > >>>> const char *format, ...) > >>>> { > >>>> struct va_format vaf; > >>>> va_list args; > >>>> > >>>> if (!drm_debug_enabled(category)) > >>>> return; > >>> > >>> Ok, and will this proposal be able to handle stuff like this? > >> > >> Yes, that's the entire point. > > > > Currently I think there not enough "levels" to map something like > > drm.debug to the new dyn dbg feature. I don't think it is intrinsic > > but I couldn't find the bit of the code where the 5-bit level in struct > > _ddebug is converted from a mask to a bit number and vice-versa. > > Here [1] is Joe's initial suggestion. But I decided that bitmask is a > good start for the discussion. > > I guess we can add new member uint "level" in struct _ddebug so that we > can cover more "levels" (types, groups). I don't think it is allocating only 5 bits that is the problem! The problem is that those 5 bits need not be encoded as a bitmask by dyndbg, that can simply be the category code for the message. They only need be converted into a mask when we compare them to the mask provided by the user. Daniel.