Re: [PATCH for v5.2] videobuf2-core.c: always reacquire USERPTR memory

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Le mardi 11 juin 2019 à 13:56 +0200, Marek Szyprowski a écrit :
> Hi Hans,
> 
> On 2019-06-11 09:52, Hans Verkuil wrote:
> > On 6/7/19 9:43 PM, Nicolas Dufresne wrote:
> > > Le vendredi 07 juin 2019 à 16:39 +0200, Marek Szyprowski a écrit :
> > > > Hi Hans,
> > > > 
> > > > On 2019-06-07 16:11, Hans Verkuil wrote:
> > > > > On 6/7/19 3:55 PM, Marek Szyprowski wrote:
> > > > > > On 2019-06-07 15:40, Hans Verkuil wrote:
> > > > > > > On 6/7/19 2:47 PM, Hans Verkuil wrote:
> > > > > > > > On 6/7/19 2:23 PM, Hans Verkuil wrote:
> > > > > > > > > On 6/7/19 2:14 PM, Marek Szyprowski wrote:
> > > > > > > > > > On 2019-06-07 14:01, Hans Verkuil wrote:
> > > > > > > > > > > On 6/7/19 1:16 PM, Laurent Pinchart wrote:
> > > > > > > > > > > > Thank you for the patch.
> > > > > > > > > > > > 
> > > > > > > > > > > > On Fri, Jun 07, 2019 at 10:45:31AM +0200, Hans Verkuil wrote:
> > > > > > > > > > > > > The __prepare_userptr() function made the incorrect assumption that if the
> > > > > > > > > > > > > same user pointer was used as the last one for which memory was acquired, then
> > > > > > > > > > > > > there was no need to re-acquire the memory. This assumption was never properly
> > > > > > > > > > > > > tested, and after doing that it became clear that this was in fact wrong.
> > > > > > > > > > > > Could you explain in the commit message why the assumption is not
> > > > > > > > > > > > correct ?
> > > > > > > > > > > You can free the memory, then allocate it again and you can get the same pointer,
> > > > > > > > > > > even though it is not necessarily using the same physical pages for the memory
> > > > > > > > > > > that the kernel is still using for it.
> > > > > > > > > > > 
> > > > > > > > > > > Worse, you can free the memory, then allocate only half the memory you need and
> > > > > > > > > > > get back the same pointer. vb2 wouldn't notice this. And it seems to work (since
> > > > > > > > > > > the original mapping still remains), but this can corrupt userspace memory
> > > > > > > > > > > causing the application to crash. It's not quite clear to me how the memory can
> > > > > > > > > > > get corrupted. I don't know enough of those low-level mm internals to understand
> > > > > > > > > > > the sequence of events.
> > > > > > > > > > > 
> > > > > > > > > > > I have test code for v4l2-compliance available if someone wants to test this.
> > > > > > > > > > I'm interested, I would really like to know what happens in the mm
> > > > > > > > > > subsystem in such case.
> > > > > > > > > Here it is:
> > > > > > > > > 
> > > > > > > > > diff --git a/utils/v4l2-compliance/v4l2-test-buffers.cpp b/utils/v4l2-compliance/v4l2-test-buffers.cpp
> > > > > > > > > index be606e48..9abf41da 100644
> > > > > > > > > --- a/utils/v4l2-compliance/v4l2-test-buffers.cpp
> > > > > > > > > +++ b/utils/v4l2-compliance/v4l2-test-buffers.cpp
> > > > > > > > > @@ -797,7 +797,7 @@ int testReadWrite(struct node *node)
> > > > > > > > >     	return 0;
> > > > > > > > >     }
> > > > > > > > > 
> > > > > > > > > -static int captureBufs(struct node *node, const cv4l_queue &q,
> > > > > > > > > +static int captureBufs(struct node *node, cv4l_queue &q,
> > > > > > > > >     		const cv4l_queue &m2m_q, unsigned frame_count, int pollmode,
> > > > > > > > >     		unsigned &capture_count)
> > > > > > > > >     {
> > > > > > > > > @@ -962,6 +962,21 @@ static int captureBufs(struct node *node, const cv4l_queue &q,
> > > > > > > > >     				buf.s_flags(V4L2_BUF_FLAG_REQUEST_FD);
> > > > > > > > >     				buf.s_request_fd(buf_req_fds[req_idx]);
> > > > > > > > >     			}
> > > > > > > > > +			if (v4l_type_is_capture(buf.g_type()) && q.g_memory() == V4L2_MEMORY_USERPTR) {
> > > > > > > > > +				printf("\nidx: %d", buf.g_index());
> > > > > > > > > +				for (unsigned p = 0; p < q.g_num_planes(); p++) {
> > > > > > > > > +					printf(" old buf[%d]: %p ", p, buf.g_userptr(p));
> > > > > > > > > +					fflush(stdout);
> > > > > > > > > +					free(buf.g_userptr(p));
> > > > > > > > > +					void *m = calloc(1, q.g_length(p)/2);
> > > > > > > > > +
> > > > > > > > > +					fail_on_test(m == NULL);
> > > > > > > > > +					q.s_userptr(buf.g_index(), p, m);
> > > > > > > > > +					printf("new buf[%d]: %p", p, m);
> > > > > > > > > +					buf.s_userptr(m, p);
> > > > > > > > > +				}
> > > > > > > > > +				printf("\n");
> > > > > > > > > +			}
> > > > > > > > >     			fail_on_test(buf.qbuf(node, q));
> > > > > > > > >     			fail_on_test(buf.g_flags() & V4L2_BUF_FLAG_DONE);
> > > > > > > > >     			if (buf.g_flags() & V4L2_BUF_FLAG_REQUEST_FD) {
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > Load the vivid driver and just run 'v4l2-compliance -s10' and you'll see:
> > > > > > > > > 
> > > > > > > > > ...
> > > > > > > > > Streaming ioctls:
> > > > > > > > >            test read/write: OK
> > > > > > > > >            test blocking wait: OK
> > > > > > > > >            test MMAP (no poll): OK
> > > > > > > > >            test MMAP (select): OK
> > > > > > > > >            test MMAP (epoll): OK
> > > > > > > > >            Video Capture: Frame #000
> > > > > > > > > idx: 0 old buf[0]: 0x7f71c6e7c010 new buf[0]: 0x7f71c6eb4010
> > > > > > > > >            Video Capture: Frame #001
> > > > > > > > > idx: 1 old buf[0]: 0x7f71c6e0b010 new buf[0]: 0x7f71c6e7b010
> > > > > > > > >            Video Capture: Frame #002
> > > > > > > > > idx: 0 old buf[0]: 0x7f71c6eb4010 free(): invalid pointer
> > > > > > > > > Aborted
> > > > > > > > To clarify: two full size buffers are allocated and queued (that happens in setupUserPtr()),
> > > > > > > > then streaming starts and captureBufs is called which basically just calls dqbuf
> > > > > > > > and qbuf.
> > > > > > > > 
> > > > > > > > Tomasz pointed out that all the pointers in this log are actually different. That's
> > > > > > > > correct, but here is a log where the old and new buf ptr are the same:
> > > > > > > > 
> > > > > > > > Streaming ioctls:
> > > > > > > >            test read/write: OK
> > > > > > > >            test blocking wait: OK
> > > > > > > >            test MMAP (no poll): OK
> > > > > > > >            test MMAP (select): OK
> > > > > > > >            test MMAP (epoll): OK
> > > > > > > >            Video Capture: Frame #000
> > > > > > > > idx: 0 old buf[0]: 0x7f1094e16010 new buf[0]: 0x7f1094e4e010
> > > > > > > >            Video Capture: Frame #001
> > > > > > > > idx: 1 old buf[0]: 0x7f1094da5010 new buf[0]: 0x7f1094e15010
> > > > > > > >            Video Capture: Frame #002
> > > > > > > > idx: 0 old buf[0]: 0x7f1094e4e010 new buf[0]: 0x7f1094e4e010
> > > > > > > >            Video Capture: Frame #003
> > > > > > > > idx: 1 old buf[0]: 0x7f1094e15010 free(): invalid pointer
> > > > > > > > Aborted
> > > > > > > > 
> > > > > > > > It's weird that the first log fails that way: if the pointers are different,
> > > > > > > > then vb2 will call get_userptr and it should discover that the buffer isn't
> > > > > > > > large enough, causing qbuf to fail. That doesn't seem to happen.
> > > > > > > I think that the reason for this corruption is that the memory pool used
> > > > > > > by glibc is now large enough for vb2 to think it can map the full length
> > > > > > > of the user pointer into memory, even though only the first half is actually
> > > > > > > from the buffer that's allocated. When you capture a frame you just overwrite
> > > > > > > a random part of the application's memory pool, causing this invalid pointer.
> > > > > > > 
> > > > > > > But that's a matter of garbage in, garbage out. So that's not the issue here.
> > > > > > > 
> > > > > > > The real question is what happens when you free the old buffer, allocate a
> > > > > > > new buffer, end up with the same userptr, but it's using one or more different
> > > > > > > pages for its memory compared to the mapping that the kernel uses.
> > > > > > > 
> > > > > > > I managed to reproduce this with v4l2-ctl:
> > > > > > > 
> > > > > > > diff --git a/utils/v4l2-ctl/v4l2-ctl-streaming.cpp b/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
> > > > > > > index 28b2b3b9..8f2ed9b5 100644
> > > > > > > --- a/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
> > > > > > > +++ b/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
> > > > > > > @@ -1422,6 +1422,24 @@ static int do_handle_cap(cv4l_fd &fd, cv4l_queue &q, FILE *fout, int *index,
> > > > > > >     		 * has the size that fits the old resolution and might not
> > > > > > >     		 * fit to the new one.
> > > > > > >     		 */
> > > > > > > +		if (q.g_memory() == V4L2_MEMORY_USERPTR) {
> > > > > > > +			printf("\nidx: %d", buf.g_index());
> > > > > > > +			for (unsigned p = 0; p < q.g_num_planes(); p++) {
> > > > > > > +				unsigned *pb = (unsigned *)buf.g_userptr(p);
> > > > > > > +				printf(" old buf[%d]: %p first pixel: 0x%x", p, buf.g_userptr(p), *pb);
> > > > > > > +				fflush(stdout);
> > > > > > > +				free(buf.g_userptr(p));
> > > > > > > +				void *m = calloc(1, q.g_length(p));
> > > > > > > +
> > > > > > > +				if (m == NULL)
> > > > > > > +					return QUEUE_ERROR;
> > > > > > > +				q.s_userptr(buf.g_index(), p, m);
> > > > > > > +				if (m == buf.g_userptr(p))
> > > > > > > +					printf(" identical new buf");
> > > > > > > +				buf.s_userptr(m, p);
> > > > > > > +			}
> > > > > > > +			printf("\n");
> > > > > > > +		}
> > > > > > >     		if (fd.qbuf(buf) && errno != EINVAL) {
> > > > > > >     			fprintf(stderr, "%s: qbuf error\n", __func__);
> > > > > > >     			return QUEUE_ERROR;
> > > > > > > 
> > > > > > > 
> > > > > > > Load vivid, setup a pure white test pattern:
> > > > > > > 
> > > > > > > v4l2-ctl -c test_pattern=6
> > > > > > > 
> > > > > > > Now run v4l2-ctl --stream-user and you'll see:
> > > > > > > 
> > > > > > > idx: 0 old buf[0]: 0x7f91551cb010 first pixel: 0x80ea80ea identical new buf
> > > > > > > <
> > > > > > > idx: 1 old buf[0]: 0x7f915515a010 first pixel: 0x80ea80ea identical new buf
> > > > > > > <
> > > > > > > idx: 2 old buf[0]: 0x7f91550e9010 first pixel: 0x80ea80ea identical new buf
> > > > > > > <
> > > > > > > idx: 3 old buf[0]: 0x7f9155078010 first pixel: 0x80ea80ea identical new buf
> > > > > > > <
> > > > > > > idx: 0 old buf[0]: 0x7f91551cb010 first pixel: 0x0 identical new buf
> > > > > > > <
> > > > > > > idx: 1 old buf[0]: 0x7f915515a010 first pixel: 0x0 identical new buf
> > > > > > > < 5.00 fps
> > > > > > > 
> > > > > > > idx: 2 old buf[0]: 0x7f91550e9010 first pixel: 0x0 identical new buf
> > > > > > > <
> > > > > > > idx: 3 old buf[0]: 0x7f9155078010 first pixel: 0x0 identical new buf
> > > > > > > 
> > > > > > > The first four dequeued buffers are filled with data, after that the
> > > > > > > returned buffer is empty because vivid is actually writing to different
> > > > > > > memory pages.
> > > > > > > 
> > > > > > > With this patch the first pixel is always non-zero.
> > > > > > Good catch. The question is weather we treat that as undefined behavior
> > > > > > and keep the optimization for 'good applications' or assume that every
> > > > > > broken userspace code has to be properly handled. The good thing is that
> > > > > > there is still imho no security issue. The physical pages gathered by
> > > > > Yeah, that scared me for a bit, but it all looks secure.
> > > > > 
> > > > > > vb2 in worst case belongs to noone else (vb2 is their last user, they
> > > > > > are not yet returned to free pages pool).
> > > > > I see three options:
> > > > > 
> > > > > 1) just always reacquire the buffer, and if anyone complains about it
> > > > >      being slower we point them towards DMABUF.
> > > > > 
> > > > > 2) keep the current behavior, but document it.
> > > > > 
> > > > > 3) as 2), but also add a new buffer flag that forces a reacquire of the
> > > > >      buffer. This could be valid for DMABUF as well. E.g.:
> > > > > 
> > > > >      V4L2_BUF_FLAG_REACQUIRE
> > > > > 
> > > > > I'm leaning towards the third option since it won't slow down existing
> > > > > implementations, yet if you do change the userptr every time, then you
> > > > > can now force this to work safely.
> > > > Is there are valid use case for third variant? I would rather go for second.
> > > > 
> > > > There is one more issue related to this. There are many apps which use
> > > > either USERPTR or DMAbuf, but in a bit odd way: they use the same
> > > > buffers all the time, but they ignore buf->index and never match it to
> > > > respective buffer pointers or fds. This makes the current caching
> > > > mechanism useless. Maybe it would make a bit sense do rewrite the
> > > > caching in qbuf to ignore the provided buffer->index?
> > > Notably GStreamer, which inherited this issue from a public API design
> > > error some 15 years ago. Complaint wise, I don't remember someone
> > > complaining about that, so option 1) would simply make the performance
> > > consistent for the framework.
> > After analyzing the DMABUF behavior in this case I realized that the
> > dma_buf framework refcount the mapping, so it won't map again unless
> > it's really necessary. So there is (almost) no performance hit for
> > DMABUF if users do not match dmabuf fds with the buffer index.
> 
> Well, not really. If you consider only the first fs/userptr vs. index 
> mismatch, you are right, the mapping for the queued buffer already 
> exists are will be reused, but this also means that the mapping for the 
> buffer which used that index will be freed. Considering the next calls, 
> you will end up with a typical map/unmap pattern what really hits the 
> performance.
> 
> The question is how to implement a smart caching? If we are talking 
> about the gstreamer and v4l2 plugin, which afair doesn't even match the 
> number of buffers between source and destination between the pipeline 
> elements (for example: codec produces 8 buffers, but scaler operates 
> only with 2 buffers).

We'd match the size if we knew we could match the buffers index, as we
can't, matching it is useless. The CODEC might have 8 buffers, but will
likely only have 2 buffers travelling between the two devices at one
time as most of these buffers are used as reference during the decoding
process.

> 
> > So option 1 *would* slow down the USERPTR performance compared to
> > the other streaming models.
> 
> Best regards




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