Re: [PATCH for v5.2] videobuf2-core.c: always reacquire USERPTR memory

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Hi Hans,

On 2019-06-07 14:01, Hans Verkuil wrote:
> On 6/7/19 1:16 PM, Laurent Pinchart wrote:
>> Hi Hans,
>>
>> Thank you for the patch.
>>
>> On Fri, Jun 07, 2019 at 10:45:31AM +0200, Hans Verkuil wrote:
>>> The __prepare_userptr() function made the incorrect assumption that if the
>>> same user pointer was used as the last one for which memory was acquired, then
>>> there was no need to re-acquire the memory. This assumption was never properly
>>> tested, and after doing that it became clear that this was in fact wrong.
>> Could you explain in the commit message why the assumption is not
>> correct ?
> You can free the memory, then allocate it again and you can get the same pointer,
> even though it is not necessarily using the same physical pages for the memory
> that the kernel is still using for it.
>
> Worse, you can free the memory, then allocate only half the memory you need and
> get back the same pointer. vb2 wouldn't notice this. And it seems to work (since
> the original mapping still remains), but this can corrupt userspace memory
> causing the application to crash. It's not quite clear to me how the memory can
> get corrupted. I don't know enough of those low-level mm internals to understand
> the sequence of events.
>
> I have test code for v4l2-compliance available if someone wants to test this.

I'm interested, I would really like to know what happens in the mm 
subsystem in such case.


Best regards
-- 
Marek Szyprowski, PhD
Samsung R&D Institute Poland




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