Re: [PATCH for v5.2] videobuf2-core.c: always reacquire USERPTR memory

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Hi Hans,

On 2019-06-07 16:11, Hans Verkuil wrote:
> On 6/7/19 3:55 PM, Marek Szyprowski wrote:
>> On 2019-06-07 15:40, Hans Verkuil wrote:
>>> On 6/7/19 2:47 PM, Hans Verkuil wrote:
>>>> On 6/7/19 2:23 PM, Hans Verkuil wrote:
>>>>> On 6/7/19 2:14 PM, Marek Szyprowski wrote:
>>>>>> On 2019-06-07 14:01, Hans Verkuil wrote:
>>>>>>> On 6/7/19 1:16 PM, Laurent Pinchart wrote:
>>>>>>>> Thank you for the patch.
>>>>>>>>
>>>>>>>> On Fri, Jun 07, 2019 at 10:45:31AM +0200, Hans Verkuil wrote:
>>>>>>>>> The __prepare_userptr() function made the incorrect assumption that if the
>>>>>>>>> same user pointer was used as the last one for which memory was acquired, then
>>>>>>>>> there was no need to re-acquire the memory. This assumption was never properly
>>>>>>>>> tested, and after doing that it became clear that this was in fact wrong.
>>>>>>>> Could you explain in the commit message why the assumption is not
>>>>>>>> correct ?
>>>>>>> You can free the memory, then allocate it again and you can get the same pointer,
>>>>>>> even though it is not necessarily using the same physical pages for the memory
>>>>>>> that the kernel is still using for it.
>>>>>>>
>>>>>>> Worse, you can free the memory, then allocate only half the memory you need and
>>>>>>> get back the same pointer. vb2 wouldn't notice this. And it seems to work (since
>>>>>>> the original mapping still remains), but this can corrupt userspace memory
>>>>>>> causing the application to crash. It's not quite clear to me how the memory can
>>>>>>> get corrupted. I don't know enough of those low-level mm internals to understand
>>>>>>> the sequence of events.
>>>>>>>
>>>>>>> I have test code for v4l2-compliance available if someone wants to test this.
>>>>>> I'm interested, I would really like to know what happens in the mm
>>>>>> subsystem in such case.
>>>>> Here it is:
>>>>>
>>>>> diff --git a/utils/v4l2-compliance/v4l2-test-buffers.cpp b/utils/v4l2-compliance/v4l2-test-buffers.cpp
>>>>> index be606e48..9abf41da 100644
>>>>> --- a/utils/v4l2-compliance/v4l2-test-buffers.cpp
>>>>> +++ b/utils/v4l2-compliance/v4l2-test-buffers.cpp
>>>>> @@ -797,7 +797,7 @@ int testReadWrite(struct node *node)
>>>>>    	return 0;
>>>>>    }
>>>>>
>>>>> -static int captureBufs(struct node *node, const cv4l_queue &q,
>>>>> +static int captureBufs(struct node *node, cv4l_queue &q,
>>>>>    		const cv4l_queue &m2m_q, unsigned frame_count, int pollmode,
>>>>>    		unsigned &capture_count)
>>>>>    {
>>>>> @@ -962,6 +962,21 @@ static int captureBufs(struct node *node, const cv4l_queue &q,
>>>>>    				buf.s_flags(V4L2_BUF_FLAG_REQUEST_FD);
>>>>>    				buf.s_request_fd(buf_req_fds[req_idx]);
>>>>>    			}
>>>>> +			if (v4l_type_is_capture(buf.g_type()) && q.g_memory() == V4L2_MEMORY_USERPTR) {
>>>>> +				printf("\nidx: %d", buf.g_index());
>>>>> +				for (unsigned p = 0; p < q.g_num_planes(); p++) {
>>>>> +					printf(" old buf[%d]: %p ", p, buf.g_userptr(p));
>>>>> +					fflush(stdout);
>>>>> +					free(buf.g_userptr(p));
>>>>> +					void *m = calloc(1, q.g_length(p)/2);
>>>>> +
>>>>> +					fail_on_test(m == NULL);
>>>>> +					q.s_userptr(buf.g_index(), p, m);
>>>>> +					printf("new buf[%d]: %p", p, m);
>>>>> +					buf.s_userptr(m, p);
>>>>> +				}
>>>>> +				printf("\n");
>>>>> +			}
>>>>>    			fail_on_test(buf.qbuf(node, q));
>>>>>    			fail_on_test(buf.g_flags() & V4L2_BUF_FLAG_DONE);
>>>>>    			if (buf.g_flags() & V4L2_BUF_FLAG_REQUEST_FD) {
>>>>>
>>>>>
>>>>>
>>>>> Load the vivid driver and just run 'v4l2-compliance -s10' and you'll see:
>>>>>
>>>>> ...
>>>>> Streaming ioctls:
>>>>>           test read/write: OK
>>>>>           test blocking wait: OK
>>>>>           test MMAP (no poll): OK
>>>>>           test MMAP (select): OK
>>>>>           test MMAP (epoll): OK
>>>>>           Video Capture: Frame #000
>>>>> idx: 0 old buf[0]: 0x7f71c6e7c010 new buf[0]: 0x7f71c6eb4010
>>>>>           Video Capture: Frame #001
>>>>> idx: 1 old buf[0]: 0x7f71c6e0b010 new buf[0]: 0x7f71c6e7b010
>>>>>           Video Capture: Frame #002
>>>>> idx: 0 old buf[0]: 0x7f71c6eb4010 free(): invalid pointer
>>>>> Aborted
>>>> To clarify: two full size buffers are allocated and queued (that happens in setupUserPtr()),
>>>> then streaming starts and captureBufs is called which basically just calls dqbuf
>>>> and qbuf.
>>>>
>>>> Tomasz pointed out that all the pointers in this log are actually different. That's
>>>> correct, but here is a log where the old and new buf ptr are the same:
>>>>
>>>> Streaming ioctls:
>>>>           test read/write: OK
>>>>           test blocking wait: OK
>>>>           test MMAP (no poll): OK
>>>>           test MMAP (select): OK
>>>>           test MMAP (epoll): OK
>>>>           Video Capture: Frame #000
>>>> idx: 0 old buf[0]: 0x7f1094e16010 new buf[0]: 0x7f1094e4e010
>>>>           Video Capture: Frame #001
>>>> idx: 1 old buf[0]: 0x7f1094da5010 new buf[0]: 0x7f1094e15010
>>>>           Video Capture: Frame #002
>>>> idx: 0 old buf[0]: 0x7f1094e4e010 new buf[0]: 0x7f1094e4e010
>>>>           Video Capture: Frame #003
>>>> idx: 1 old buf[0]: 0x7f1094e15010 free(): invalid pointer
>>>> Aborted
>>>>
>>>> It's weird that the first log fails that way: if the pointers are different,
>>>> then vb2 will call get_userptr and it should discover that the buffer isn't
>>>> large enough, causing qbuf to fail. That doesn't seem to happen.
>>> I think that the reason for this corruption is that the memory pool used
>>> by glibc is now large enough for vb2 to think it can map the full length
>>> of the user pointer into memory, even though only the first half is actually
>>> from the buffer that's allocated. When you capture a frame you just overwrite
>>> a random part of the application's memory pool, causing this invalid pointer.
>>>
>>> But that's a matter of garbage in, garbage out. So that's not the issue here.
>>>
>>> The real question is what happens when you free the old buffer, allocate a
>>> new buffer, end up with the same userptr, but it's using one or more different
>>> pages for its memory compared to the mapping that the kernel uses.
>>>
>>> I managed to reproduce this with v4l2-ctl:
>>>
>>> diff --git a/utils/v4l2-ctl/v4l2-ctl-streaming.cpp b/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
>>> index 28b2b3b9..8f2ed9b5 100644
>>> --- a/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
>>> +++ b/utils/v4l2-ctl/v4l2-ctl-streaming.cpp
>>> @@ -1422,6 +1422,24 @@ static int do_handle_cap(cv4l_fd &fd, cv4l_queue &q, FILE *fout, int *index,
>>>    		 * has the size that fits the old resolution and might not
>>>    		 * fit to the new one.
>>>    		 */
>>> +		if (q.g_memory() == V4L2_MEMORY_USERPTR) {
>>> +			printf("\nidx: %d", buf.g_index());
>>> +			for (unsigned p = 0; p < q.g_num_planes(); p++) {
>>> +				unsigned *pb = (unsigned *)buf.g_userptr(p);
>>> +				printf(" old buf[%d]: %p first pixel: 0x%x", p, buf.g_userptr(p), *pb);
>>> +				fflush(stdout);
>>> +				free(buf.g_userptr(p));
>>> +				void *m = calloc(1, q.g_length(p));
>>> +
>>> +				if (m == NULL)
>>> +					return QUEUE_ERROR;
>>> +				q.s_userptr(buf.g_index(), p, m);
>>> +				if (m == buf.g_userptr(p))
>>> +					printf(" identical new buf");
>>> +				buf.s_userptr(m, p);
>>> +			}
>>> +			printf("\n");
>>> +		}
>>>    		if (fd.qbuf(buf) && errno != EINVAL) {
>>>    			fprintf(stderr, "%s: qbuf error\n", __func__);
>>>    			return QUEUE_ERROR;
>>>
>>>
>>> Load vivid, setup a pure white test pattern:
>>>
>>> v4l2-ctl -c test_pattern=6
>>>
>>> Now run v4l2-ctl --stream-user and you'll see:
>>>
>>> idx: 0 old buf[0]: 0x7f91551cb010 first pixel: 0x80ea80ea identical new buf
>>> <
>>> idx: 1 old buf[0]: 0x7f915515a010 first pixel: 0x80ea80ea identical new buf
>>> <
>>> idx: 2 old buf[0]: 0x7f91550e9010 first pixel: 0x80ea80ea identical new buf
>>> <
>>> idx: 3 old buf[0]: 0x7f9155078010 first pixel: 0x80ea80ea identical new buf
>>> <
>>> idx: 0 old buf[0]: 0x7f91551cb010 first pixel: 0x0 identical new buf
>>> <
>>> idx: 1 old buf[0]: 0x7f915515a010 first pixel: 0x0 identical new buf
>>> < 5.00 fps
>>>
>>> idx: 2 old buf[0]: 0x7f91550e9010 first pixel: 0x0 identical new buf
>>> <
>>> idx: 3 old buf[0]: 0x7f9155078010 first pixel: 0x0 identical new buf
>>>
>>> The first four dequeued buffers are filled with data, after that the
>>> returned buffer is empty because vivid is actually writing to different
>>> memory pages.
>>>
>>> With this patch the first pixel is always non-zero.
>> Good catch. The question is weather we treat that as undefined behavior
>> and keep the optimization for 'good applications' or assume that every
>> broken userspace code has to be properly handled. The good thing is that
>> there is still imho no security issue. The physical pages gathered by
> Yeah, that scared me for a bit, but it all looks secure.
>
>> vb2 in worst case belongs to noone else (vb2 is their last user, they
>> are not yet returned to free pages pool).
> I see three options:
>
> 1) just always reacquire the buffer, and if anyone complains about it
>     being slower we point them towards DMABUF.
>
> 2) keep the current behavior, but document it.
>
> 3) as 2), but also add a new buffer flag that forces a reacquire of the
>     buffer. This could be valid for DMABUF as well. E.g.:
>
>     V4L2_BUF_FLAG_REACQUIRE
>
> I'm leaning towards the third option since it won't slow down existing
> implementations, yet if you do change the userptr every time, then you
> can now force this to work safely.

Is there are valid use case for third variant? I would rather go for second.

There is one more issue related to this. There are many apps which use 
either USERPTR or DMAbuf, but in a bit odd way: they use the same 
buffers all the time, but they ignore buf->index and never match it to 
respective buffer pointers or fds. This makes the current caching 
mechanism useless. Maybe it would make a bit sense do rewrite the 
caching in qbuf to ignore the provided buffer->index?

>>> I wonder if it isn't possible to just check the physical address of
>>> the received user pointer with the physical address of the previous
>>> user pointer. Or something like that. I'll dig around a bit more.
>> Such check won't be so simple. Pages contiguous in the virtual memory
>> won't map to pages contiguous in the physical memory, so you would need
>> to check every single memory page. Make no sense. It is better to
>> reacquire buffer on every queue operation. This indeed show how broken
>> the USERPTR related part of v4l2 API is.
> OK, good to know. Then I'm not going to spend time on that.
>
>
Best regards
-- 
Marek Szyprowski, PhD
Samsung R&D Institute Poland




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