Hi Lucas, On Wed, 2017-04-05 at 15:09 +0200, Lucas Stach wrote: > This implements a simple handler for the case where decode did not finish > sucessfully. This might be helpful during normal streaming, but for now it > only handles the case where the context would deadlock with userspace, > i.e. userspace issued DEC_CMD_STOP and waits for EOS, but after the failed > decode run we would hold the context and wait for userspace to queue more > buffers. > > Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx> Just a naming nitpick below. Reviewed-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> > --- > drivers/media/platform/coda/coda-bit.c | 20 ++++++++++++++++++++ > drivers/media/platform/coda/coda-common.c | 3 +++ > drivers/media/platform/coda/coda.h | 1 + > 3 files changed, 24 insertions(+) > > diff --git a/drivers/media/platform/coda/coda-bit.c b/drivers/media/platform/coda/coda-bit.c > index 36062fc494e3..6a088f9343bb 100644 > --- a/drivers/media/platform/coda/coda-bit.c > +++ b/drivers/media/platform/coda/coda-bit.c > @@ -2113,12 +2113,32 @@ static void coda_finish_decode(struct coda_ctx *ctx) > ctx->display_idx = display_idx; > } > > +static void coda_error_decode(struct coda_ctx *ctx) This sounds a bit like we are decoding an error code. Could we maybe rename this any of coda_fail_decode or coda_decode_error/failure or similar? > +{ > + struct vb2_v4l2_buffer *dst_buf; > + > + /* > + * For now this only handles the case where we would deadlock with > + * userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS, > + * but after a failed decode run we would hold the context and wait for > + * userspace to queue more buffers. > + */ > + if (!(ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG)) > + return; > + > + dst_buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx); > + dst_buf->sequence = ctx->qsequence - 1; > + > + coda_m2m_buf_done(ctx, dst_buf, VB2_BUF_STATE_ERROR); > +} > + > const struct coda_context_ops coda_bit_decode_ops = { > .queue_init = coda_decoder_queue_init, > .reqbufs = coda_decoder_reqbufs, > .start_streaming = coda_start_decoding, > .prepare_run = coda_prepare_decode, > .finish_run = coda_finish_decode, > + .error_run = coda_error_decode, How about .fail_run to follow the <verb>_run pattern, or .run_error/failure to break it? > .seq_end_work = coda_seq_end_work, > .release = coda_bit_release, > }; > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > index eb6548f46cba..0bbf155f9783 100644 > --- a/drivers/media/platform/coda/coda-common.c > +++ b/drivers/media/platform/coda/coda-common.c > @@ -1100,6 +1100,9 @@ static void coda_pic_run_work(struct work_struct *work) > ctx->hold = true; > > coda_hw_reset(ctx); > + > + if (ctx->ops->error_run) > + ctx->ops->error_run(ctx); > } else if (!ctx->aborting) { > ctx->ops->finish_run(ctx); > } > diff --git a/drivers/media/platform/coda/coda.h b/drivers/media/platform/coda/coda.h > index 4b831c91ae4a..799ffca72203 100644 > --- a/drivers/media/platform/coda/coda.h > +++ b/drivers/media/platform/coda/coda.h > @@ -180,6 +180,7 @@ struct coda_context_ops { > int (*start_streaming)(struct coda_ctx *ctx); > int (*prepare_run)(struct coda_ctx *ctx); > void (*finish_run)(struct coda_ctx *ctx); > + void (*error_run)(struct coda_ctx *ctx); > void (*seq_end_work)(struct work_struct *work); > void (*release)(struct coda_ctx *ctx); > }; regards Philipp