Hi Pavel, On Mon, Sep 27, 2021 at 7:12 AM Pavel Machek <pavel@xxxxxx> wrote: > > Hi! > > > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate > > > player LEDs from the kernel. Until now there was no good standard, which > > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. > > > > > > Note: management of Player IDs is left to user space, though a kernel > > > driver may pick a default value. > > > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > > --- > > > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > > > include/dt-bindings/leds/common.h | 7 +++++++ > > > 2 files changed, 21 insertions(+) > > > > Pavel, could you please eventually Ack this, so that I can take it > > together with the rest? > > I'm willing to take Documentation/leds/well-known-leds.txt part > through LED tree. > > I don't like the common.h change; either avoid the define or put it > into your local header. If the LED_FUNCTION_PLAYER* defines don't belong in common with the other LED_FUNCTION* ones, where should it go? The hid-nintendo driver intends to use the same defines, so defining it local to each driver isn't right. Not sure if there is a great place in the input system either (you would then have to move scrolllock and all those other LED definitions too.) Thanks, Roderick > > Best regards, > Pavel > -- > http://www.livejournal.com/~pavelmachek