Hi! > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate > > player LEDs from the kernel. Until now there was no good standard, which > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. > > > > Note: management of Player IDs is left to user space, though a kernel > > driver may pick a default value. > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > --- > > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++ > > include/dt-bindings/leds/common.h | 7 +++++++ > > 2 files changed, 21 insertions(+) > > Pavel, could you please eventually Ack this, so that I can take it > together with the rest? I'm willing to take Documentation/leds/well-known-leds.txt part through LED tree. I don't like the common.h change; either avoid the define or put it into your local header. Best regards, Pavel -- http://www.livejournal.com/~pavelmachek
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