Re: [PATCH 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.

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Hi Pavel,

Any feedback on this patch, which introduces a new player led type,
which is common on game controllers?

Thanks,
Roderick Colenbrander

On Thu, Jun 24, 2021 at 6:26 AM Jiri Kosina <jikos@xxxxxxxxxx> wrote:
>
> On Tue, 1 Jun 2021, Roderick Colenbrander wrote:
>
> > From: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx>
> >
> > Player LEDs are commonly found on game controllers from Nintendo and Sony
> > to indicate a player ID across a number of LEDs. For example, "Player 2"
> > might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
> >
> > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
> > player LEDs from the kernel. Until now there was no good standard, which
> > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
> > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
> >
> > Note: management of Player IDs is left to user space, though a kernel
> > driver may pick a default value.
> >
> > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx>
> > ---
> >  include/dt-bindings/leds/common.h | 3 +++
> >  1 file changed, 3 insertions(+)
> >
> > diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h
> > index 52b619d44ba2..94999c250e4d 100644
> > --- a/include/dt-bindings/leds/common.h
> > +++ b/include/dt-bindings/leds/common.h
> > @@ -60,6 +60,9 @@
> >  #define LED_FUNCTION_MICMUTE "micmute"
> >  #define LED_FUNCTION_MUTE "mute"
> >
> > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */
> > +#define LED_FUNCTION_PLAYER "player"
> > +
> >  /* Miscelleaus functions. Use functions above if you can. */
> >  #define LED_FUNCTION_ACTIVITY "activity"
> >  #define LED_FUNCTION_ALARM "alarm"
>
> Pavel, can I please get your Ack on this one, so that I can take it with
> the rest of the series?
>
> Thanks,
>
> --
> Jiri Kosina
> SUSE Labs
>



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