Hi Pavel, Any feedback on this patch, which introduces a new player led type, which is common on game controllers? Thanks, Roderick Colenbrander On Thu, Jun 24, 2021 at 6:26 AM Jiri Kosina <jikos@xxxxxxxxxx> wrote: > > On Tue, 1 Jun 2021, Roderick Colenbrander wrote: > > > From: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > > > Player LEDs are commonly found on game controllers from Nintendo and Sony > > to indicate a player ID across a number of LEDs. For example, "Player 2" > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > > > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate > > player LEDs from the kernel. Until now there was no good standard, which > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. > > > > Note: management of Player IDs is left to user space, though a kernel > > driver may pick a default value. > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > --- > > include/dt-bindings/leds/common.h | 3 +++ > > 1 file changed, 3 insertions(+) > > > > diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h > > index 52b619d44ba2..94999c250e4d 100644 > > --- a/include/dt-bindings/leds/common.h > > +++ b/include/dt-bindings/leds/common.h > > @@ -60,6 +60,9 @@ > > #define LED_FUNCTION_MICMUTE "micmute" > > #define LED_FUNCTION_MUTE "mute" > > > > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ > > +#define LED_FUNCTION_PLAYER "player" > > + > > /* Miscelleaus functions. Use functions above if you can. */ > > #define LED_FUNCTION_ACTIVITY "activity" > > #define LED_FUNCTION_ALARM "alarm" > > Pavel, can I please get your Ack on this one, so that I can take it with > the rest of the series? > > Thanks, > > -- > Jiri Kosina > SUSE Labs >