On Tue, 1 Jun 2021, Roderick Colenbrander wrote: > From: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > Player LEDs are commonly found on game controllers from Nintendo and Sony > to indicate a player ID across a number of LEDs. For example, "Player 2" > might be indicated as "-x--" on a device with 4 LEDs where "x" means on. > > This patch introduces a new LED_FUNCTION_PLAYER to properly indicate > player LEDs from the kernel. Until now there was no good standard, which > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER. > > Note: management of Player IDs is left to user space, though a kernel > driver may pick a default value. > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > --- > include/dt-bindings/leds/common.h | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h > index 52b619d44ba2..94999c250e4d 100644 > --- a/include/dt-bindings/leds/common.h > +++ b/include/dt-bindings/leds/common.h > @@ -60,6 +60,9 @@ > #define LED_FUNCTION_MICMUTE "micmute" > #define LED_FUNCTION_MUTE "mute" > > +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ > +#define LED_FUNCTION_PLAYER "player" > + > /* Miscelleaus functions. Use functions above if you can. */ > #define LED_FUNCTION_ACTIVITY "activity" > #define LED_FUNCTION_ALARM "alarm" Pavel, can I please get your Ack on this one, so that I can take it with the rest of the series? Thanks, -- Jiri Kosina SUSE Labs