On Fri, May 3, 2019 at 3:55 PM Andy Lutomirski <luto@xxxxxxxxxxxxxx> wrote: > > But I think this will end up worse than the version where the entry code fixes it up. This is because, if the C code moves pt_regs, then we need some way to pass the new pointer back to the asm. What? I already posted that code. Let me quote it again: Message-ID: <CAHk-=wh8bi5c_GkyjPtDAiaXaZRqtmhWs30usUvs4qK_F+c9tg@xxxxxxxxxxxxxx> # args: pt_regs pointer (no error code for int3) movl %esp,%eax # allocate a bit of extra room on the stack, so that # 'kernel_int3' can move the pt_regs subl $8,%esp call kernel_int3 movl %eax,%esp It's that easy (this is with the assumption that we've already applied the "standalone simple int3" case, but I think the above might work even with the current code model, just the "call do_int3" needs to have the kernel/not-kernel distinction and do the above for the kernel case) That's *MUCH* easier than your code to move entries around on the stack just as you return, and has the advantage of not changing any C-visible layout. The C interface looks like this /* Note: on x86-32, we can move 'regs' around for push/pop emulation */ struct pt_regs *kernel_int3(struct pt_regs *regs) { .. .. need to pass regs to emulation functions .. and call emulation needs to return it .. return regs; } and I just posted as a response to Stephen the *trivial* do_int3() wrapper (so that x86-64 doesn't need to care), and the *trivial* code to actually emulate a call instruction. And when I say "trivial", I obviously mean "totally untested and probably buggy", but it sure seems *simple*., Notice? Simple and minimal changes to entry code that only affect int3, and nothing else. Linus