On Thu, 2 May 2019 13:49:29 -0700 Linus Torvalds <torvalds@xxxxxxxxxxxxxxxxxxxx> wrote: > On Thu, May 2, 2019 at 1:22 PM Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > > > Something like so; it boots; but I could've made some horrible mistake > > (again). > > This actually looks much better to me. > > Maybe it's more lines (I didn't check), but it's a lot simpler in that > now the magic of the int3 stack doesn't get exposed to anything else. > > We *could* also make this kernel-mode-only do_int3() be a special > function, and do something like > > # args: pt_regs pointer (no error code for int3) > movl %esp,%eax > # allocate a bit of extra room on the stack, so that > 'kernel_int3' can move the pt_regs > subl $8,%esp > call kernel_int3 > movl %eax,%esp > > and not do any stack switching magic in the asm code AT ALL. We'd do > > struct pt_regs *kernel_int3(struct pt_regs *regs) > { > .. > return regs; > } > > and now you the rule for call emulation ends up being that you need to > "memmove()" the ptregs up and down properly, and return the new > pt_regs pointer. > > Hmm? That would simplify the asm code further, but some people might > find it objectionable? > The problem with this approach is that it would require doing the same for x86_64, as the int3 C code is the same for both. And that may be a bit more difficult on the x86_64 side because it's all done with a simple flag in the idtentry macro to add the gap. -- Steve