Hi Niklas, On Mon, Jul 03, 2023 at 05:23:55PM +0200, Niklas Schnelle wrote: > +static void gameport_setup_default_handlers(struct gameport *gameport) > +{ > + if (gameport->trigger && gameport->read) > + return; > + > + if (!IS_ENABLED(CONFIG_HAS_IOPORT)) > + dev_err(&gameport->dev, > + "I/O port access is required for %s (%s) but is not available\n", > + gameport->phys, gameport->name); I combined these 2 conditions into one and applied, thank you. -- Dmitry