Re: [PATCH 1/3] Input: xpad - Treat Qanba controllers as Xbox360 controllers

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Hi Dmitry, it looks like this patch series has been sitting for a while now
without getting any kind of feedback. Could you please take a look at this the
next chance you get?

On Thu, 2023-02-02 at 18:27 -0800, Vicki Pfau wrote:
> From: "Pierre-Loup A. Griffais" <pgriffais@xxxxxxxxxxxxxxxxx>
> 
> They act that way in PC mode.
> 
> Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@xxxxxxxxxxxxx>
> ---
>  drivers/input/joystick/xpad.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> index 2959d80f7fdb..bb65c8268963 100644
> --- a/drivers/input/joystick/xpad.c
> +++ b/drivers/input/joystick/xpad.c
> @@ -492,6 +492,7 @@ static const struct usb_device_id xpad_table[] = {
>  	XPAD_XBOXONE_VENDOR(0x24c6),		/* PowerA Controllers */
>  	XPAD_XBOX360_VENDOR(0x2563),		/* OneXPlayer Gamepad */
>  	XPAD_XBOX360_VENDOR(0x260d),		/* Dareu H101 */
> +	XPAD_XBOX360_VENDOR(0x2c22),		/* Qanba Controllers */
>  	XPAD_XBOXONE_VENDOR(0x2dc8),		/* 8BitDo Pro 2 Wired Controller for Xbox */
>  	XPAD_XBOXONE_VENDOR(0x2e24),		/* Hyperkin Duke X-Box One pad */
>  	XPAD_XBOX360_VENDOR(0x2f24),		/* GameSir Controllers */

-- 
Cheers,
 Lyude Paul (she/her)
 Software Engineer at Red Hat





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