Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()

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>> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
>>>  	unsigned long flags;
>>>  	unsigned char u;
>>  
>>> -	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
>>> -	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
>>> -	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
>>> +	pr_info(",------------------ START ----------------.\n"
>>> +		"| Dumping: %30s |\n"
>>> +		"| Speed: %28d kHz |\n",
>>> +		gameport->phys,
>>> +		gameport->speed);
> 
> Not the same output.

Should the desired output be the same when the relevant data are passed by a single function call
(instead of three as before)?

Regards,
Markus
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