Re: About the PS3 Sixaxis linux driver

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On Mon, 18 Nov 2013 10:38:42 -0500
Benjamin Tissoires <benjamin.tissoires@xxxxxxxxxx> wrote:

> Hi guys,
> 
> I forgot to say that:
> - IMO, the approach raised in 2011 by Antonio[1] was the correct one:
> the multitouch protocol introduced a regression with devices providing
> large axis number, so we should fix this in input core, not on a per
> device basis.
> - I'll send an update to this patch later this week.

Thanks.

> - I don't think remapping the PS3 axis now will make into upstream
> (backward compatibility), but this is only my own opinion

What do other people think? I was going to motivate the change of
keycodes with the fact that the device was not fully functional for a
long time, but if you fix it in input core this argument does not hold
anymore :)

It would have been a good excuse to have a user of the full gamepad
API and of a good part of the motion-tracking API, but I won't push
this too hard.

> - I have discussed this with the Xinput maintainer, and he also would
> like to get the information from the kernel when the ABS_MT axis are
> used as ABS_MT or ABS_MISC, so I'll also add a property in this way.
> 

Thanks,
   Antonio

-- 
Antonio Ospite
http://ao2.it

A: Because it messes up the order in which people normally read text.
   See http://en.wikipedia.org/wiki/Posting_style
Q: Why is top-posting such a bad thing?
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