Hello.
As per my understanding, an inline function is replaced in place by the
compiler with the body of the function, so it does not have a separate
location in memory in contrast with a regular function. This being so,
how is it possible to extract a pointer to an inline function and
effectively use it?
See the attached two examples. They work and though it's a good thing
for my project that I can extract a pointer to an inline function I do
not understand how it is possible.
Please explain. Thank you.
Shriramana Sharma.
#include "stdio.h"
inline void square ( int a ) { printf ( "The square of %d is %d\n", a, a * a ) ; }
inline void cube ( int a ) { printf ( "The cube of %d is %d\n", a, a * a * a ) ; }
inline void fourthpower ( int a ) { printf ( "The fourth power of %d is %d\n", a, a * a * a * a ) ; }
void ( * functionpointers [ 3 ] ) ( int ) ;
/*
the above line declares an array called functionpointers that has three ( 3 ) elements which are all pointers ( * ) to functions which take a single integer as parameter ( int ) and return nothing ( void ) and do not modify the contents of the class in anyway ( const )
*/
void executefunction ( int functionnumber, int inputforfunction )
{
if ( functionnumber < 0 || functionnumber > 2 ) return ;
( * functionpointers [ functionnumber ] ) ( inputforfunction ) ;
// this line calls the function which is pointed ( * ) to by the functionnumber-th element of the functionpointers array which is a member of the object pointed to by the current object pointer ( this ) and passes the function the value of the variable inputforfunction as a parameter
}
int main ( void )
{
functionpointers [ 0 ] = & square ;
functionpointers [ 1 ] = & cube ;
functionpointers [ 2 ] = & fourthpower ;
int count ;
for ( count = 0; count < 3; count ++ )
executefunction ( count, 2 ) ;
}
#include "stdio.h"
inline int square ( int a ) { return a * a ; }
inline int cube ( int a ) { return a * a * a ; }
inline int fourthpower ( int a ) { return a * a * a * a ; }
inline int squarepluscube ( int a ) { return square ( a ) + cube ( a ) ; }
inline int squarepluscubeplusfourthpower ( int a ) { return squarepluscube ( a ) + fourthpower ( a ) ; }
int ( * functionpointers [ 5 ] ) ( int ) ;
/*
the above line declares an array called functionpointers that has three ( 3 ) elements which are all pointers ( * ) to functions which take a single integer as parameter ( int ) and return nothing ( void ) and do not modify the contents of the class in anyway ( const )
*/
void executefunction ( int functionnumber, int inputforfunction )
{
printf ( "%d\n", ( * functionpointers [ functionnumber ] ) ( inputforfunction ) ) ;
// this line calls the function which is pointed ( * ) to by the functionnumber-th element of the functionpointers array which is a member of the object pointed to by the current object pointer ( this ) and passes the function the value of the variable inputforfunction as a parameter
}
int main ( void )
{
functionpointers [ 0 ] = & square ;
functionpointers [ 1 ] = & cube ;
functionpointers [ 2 ] = & fourthpower ;
functionpointers [ 3 ] = & squarepluscube ;
functionpointers [ 4 ] = & squarepluscubeplusfourthpower ;
int count ;
for ( count = 0; count < 5; count ++ )
executefunction ( count, 2 ) ;
}