Re: mesh: Handling application failures on Create/Join/Import

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Hi Michał,

On Tue, 2019-12-17 at 19:47 +0100, Michał Lowas-Rzechonek wrote:
> On 12/17, Michał Lowas-Rzechonek wrote:
> > I would like to discuss possible solutions to this. 
> > 
> > One of the ideas is to give the application some time to successfully
> > Attach() itself to the new node, otherwise it gets removed.

Not all nodes need to be attachable...  For instance, a node that is only used for friendship, relaying or
beaconing can exist without ever being attached to...  so requiring an Attach() shouldn't be a requirement.

> > 
> > Another possibility would be to remove "created but never attached" nodes on
> > daemon restart.
> 
> Or maybe change the token flow a bit and instead of straight return,
> make the daemon call JoinComplete in all 3 cases, expecting a call
> return from the application?
> 
> If JoinComplete call fails, node could be dropped.
> 

I think the Application does need to take responsibility for the token, once it receives it...  If the call (or
response) that delivers the token to the App fails, the node should be deleted, but the token is considered
sensitive enough that we lock down access to it as tight as possible.  If it is inadvertantly leaked, then
whoever gets it has all the abilities of the node, so we minimize who sees it.






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