On 2023/7/21 03:06, Gabriel Krisman Bertazi wrote: > chengming.zhou@xxxxxxxxx writes: > >> From: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx> >> >> ``` >> hint = nr + 1; >> if (hint >= depth - 1) >> hint = 0; >> ``` >> >> Now we wrap the hint to 0 in the failure case, but: >> 1. hint == depth - 1, is actually an available offset hint, which >> we shouldn't wrap hint to 0. >> 2. In the strict round_robin non-wrap case, we shouldn't wrap at all. >> >> ``` >> wrap = wrap && hint; >> ``` >> >> We only need to check wrap based on the original hint ( > 0), don't need >> to recheck the new hint which maybe updated in the failure case. >> Also delete the mismatched comments by the way. >> >> Signed-off-by: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx> >> --- >> lib/sbitmap.c | 16 ++++++++-------- >> 1 file changed, 8 insertions(+), 8 deletions(-) >> >> diff --git a/lib/sbitmap.c b/lib/sbitmap.c >> index eff4e42c425a..5ed6c2adf58e 100644 >> --- a/lib/sbitmap.c >> +++ b/lib/sbitmap.c >> @@ -144,12 +144,7 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, >> while (1) { >> nr = find_next_zero_bit(word, depth, hint); >> if (unlikely(nr >= depth)) { >> - /* >> - * We started with an offset, and we didn't reset the >> - * offset to 0 in a failure case, so start from 0 to >> - * exhaust the map. >> - */ >> - if (hint && wrap) { >> + if (wrap) { >> hint = 0; >> continue; > > I think this is wrong. If you start with an offset in the wrap case and > the bitmap is completely full this will become busy wait until a bit is > available. The hint check is what make you break out of the loop early, > after wrapping, re-walking the entire bitmap and failing to find any > available space. Ah yes, you are right, thanks for your explanation. Here we need to check "hint && wrap" to avoid wrap repeatedly. Will drop this change in the next version. > >> @@ -160,8 +155,13 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, >> break; >> >> hint = nr + 1; Here we overwrite hint, may cause repeated wrap. So I think it's clearer that we set "wrap" to false after we wrap? ``` if (wrap) { wrap = false; hint = 0; continue; } ``` Thanks! >> - if (hint >= depth - 1) >> - hint = 0; >> + if (hint >= depth) { >> + if (wrap) { >> + hint = 0; >> + continue; >> + } >> + return -1; >> + } >> } >> >> return nr; >