chengming.zhou@xxxxxxxxx writes: > From: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx> > > ``` > hint = nr + 1; > if (hint >= depth - 1) > hint = 0; > ``` > > Now we wrap the hint to 0 in the failure case, but: > 1. hint == depth - 1, is actually an available offset hint, which > we shouldn't wrap hint to 0. > 2. In the strict round_robin non-wrap case, we shouldn't wrap at all. > > ``` > wrap = wrap && hint; > ``` > > We only need to check wrap based on the original hint ( > 0), don't need > to recheck the new hint which maybe updated in the failure case. > Also delete the mismatched comments by the way. > > Signed-off-by: Chengming Zhou <zhouchengming@xxxxxxxxxxxxx> > --- > lib/sbitmap.c | 16 ++++++++-------- > 1 file changed, 8 insertions(+), 8 deletions(-) > > diff --git a/lib/sbitmap.c b/lib/sbitmap.c > index eff4e42c425a..5ed6c2adf58e 100644 > --- a/lib/sbitmap.c > +++ b/lib/sbitmap.c > @@ -144,12 +144,7 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, > while (1) { > nr = find_next_zero_bit(word, depth, hint); > if (unlikely(nr >= depth)) { > - /* > - * We started with an offset, and we didn't reset the > - * offset to 0 in a failure case, so start from 0 to > - * exhaust the map. > - */ > - if (hint && wrap) { > + if (wrap) { > hint = 0; > continue; I think this is wrong. If you start with an offset in the wrap case and the bitmap is completely full this will become busy wait until a bit is available. The hint check is what make you break out of the loop early, after wrapping, re-walking the entire bitmap and failing to find any available space. > @@ -160,8 +155,13 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, > break; > > hint = nr + 1; > - if (hint >= depth - 1) > - hint = 0; > + if (hint >= depth) { > + if (wrap) { > + hint = 0; > + continue; > + } > + return -1; > + } > } > > return nr; -- Gabriel Krisman Bertazi