Re: Electric pop music engineering history - Was: Mix feedback on a new track?

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On Sat, 4 Oct 2014, Ralf Mardorf wrote:

On Sat, 2014-10-04 at 10:19 -0700, Len Ovens wrote:
In my case, I did mean machine. Machine gun would be something I use to
refer to drum rolls

Folks, lets share "workarounds" for sequencer played synth drums.

I guess one problem that makes drum rolls sound like a machine gun are
sounds without decay/release-time. Snares and toms need to be polyphony
and even a short hit, should cause that they're played from the start to
the end. IMO the machine-gun issue is much more relevant for the hi-hat,
since hi-hat's usually are grouped. Playing the sound of the closed,
half-opened and opened hi-hat immediately stop the hi-hat sound used
before. This is a very good work around when a open hi-hat is played
following a closed hi-hat, but it becomes a PITA if you play rolls on a
closed hi-hat.

The drums/cymbals are unique in music as they are struck repeatedly and have resonance. They also sound very different depending on how they are struck. A drummer does not emphasis a hit only by playing louder, but often also by stick angle, area of skin hit, including the rim in the hit, etc. In the same way a drumer will play softer by playing lighter but also choosing a different part of the skin to hit. It is still the same drum and the resonance remains the same, but the sound changes rather a lot.

A second hit on the same drum/cymbal does more than one thing. At the time of the hit the skin is stretched changing the momentary resonance of the old hit. The new hit may not be in time cycle wise with the old hit and so there will be interferance between the new hit and left over of the old. How much of the old hit is masked by the new I haven't really thought about. I think this is much more pronounced in a cymbal hit as they do ring a lot longer. What is the effect of the old hit on the new if the edge is struck on one and not the other, or bell, or any other portion of the cymbal. So just keeping the release going will not give the same souund, the release needs to be modified by the new hit.

The high hat is different again, it has even more possibilities. Even a closed HH can be hit in numerous ways and again most drummers will emphasis hits with at least a different stick angle.

In all, the release sound is probably less of an issue than having a variety sounds for the same hit. A roll is never played on a drum with both left and right hand hits in the same point on the skin, if played with classic stick possitions the hand mechanics are totally different from hand to hand as well. In a long roll the hits are not left right but rather L L R R... but the first L and the second are not the same either as the first is a hit and the second is a bounce. A good drummer gets the force of the bounce really close to the hit and gets both hands to give the same force really well. But they are still human and interperate the music and feel as they see fit. That is people naturally change the sound of their drum hits to fit their perception of what the music is "saying".

The most common use of electronic drums is for the non-drummer. Often using beat patterns or drum parts that are played by KB. I think just adding more drum sounds could make a big difference. A left and a right sound, a first hit, second hit sound. Even just using the second sound every second or third hit with different velocities as well could make a big difference. It is like the DX7. It makes many sounds that are not the same as an acoustic instrument, but many of the sounds do sound like they could be made by some kind of acoustic instrument... just nothing that exists. In the same way it is not important that the drums sound like real drums so much as sounding like something that could be real.

--
Len Ovens
www.ovenwerks.net

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