How I understand some points discussed here...
Second point: Make a perfect track can be beyond make a perfect music structure as make a good sound (included to make sound like mainstream does).
I'm primarily a user, starting tending to developer recently, but my aims are make music, and help to make music easily.
About the aim to make music, I'm using how first option Ableton Live9, and it can satisfy 90% of my needs, but this software are very expensive (it crashes with help to make music easily). But a great goals of this kind of software, like Live or Bitwig, are the clean interface, and drag and drop devices, witch frees the mind to create a musical or surrounding effect, depending on the know how. If the gay is starting, they have very usefull presets to impulse your sound. Another kind of think very important is the community, you can find a lot of tutorials in good quality of experient users making those tools to work well.
Discriminating items in my comments that I would separate:
- Interface designed at work creating the sound or musical structure as directly as possible. Here, FalkTX with KXStudio are doing a interesting work. I think all moment in something like Claudia Launcher in some space on the screen to select plugins, and in a first view, only drag and drop and it work. Can be considered an initial bundle that can only do a good sound (that good sound must be defined previously). I'm wasting long time experimenting interfaces, and I'm only starting to think this kind of thinks, but the primarly aim would an interface can access the stuff already created in linux ecosystem and organize in levels of complexity, first drag and drop, play the instruments, arrange, ou arrange and play wethever.. and play the song. The second level would a creative manipulation of outputs and inputs, like happens in patchbay or claudia. and at last third at level of programation new stuffs, like pd csound suppercollider, maybe only integrate some project of this (that's are the most difficult part I think). It's a idea and I'm collecting know how to implement it in some situation on the future...
- Presets, that's a important and simple goal. If you don't know how to mix very well, first samples with pre-equalizations allowing loop a pre defined structure like Drum Bass and leader synth for example sound great only overlap. And some interesting aestetic stuff for a second level of mix, like presets to make sound more punchy, flat or muffled. We can think a lot of thinks here, both in quantity and when and how that amount available.
- Tutorials in good quality. FalkTX, Rui Nuno Capella and LazerBlade are doing very good things accordingly. Every interface needs a time of learning, video tutorials in my vision is a great tool to maximize learning time.
That's some thoughts I ever have, but I can't do much because I don't have know how to implement it, but gradually'm directing my ways for this to be allowed.
2014-03-31 9:21 GMT-03:00 Ralf Mardorf <ralf.mardorf@xxxxxxxxxxxxxx>:
On Mon, 2014-03-31 at 07:55 -0400, Dave Phillips wrote:
> On 03/31/2014 07:26 AM, Fons Adriaensen wrote:
> > Your 'musician' seems to be one for whom everything
> > has to be prepared before and easy, so the only thing
> > that remains to be done is some clicking on a screen.
> > And then think him/herself a musician just as the
> > kids wasting their time with shoot-and-kill games
> > imagine they are soldiers.
>
> I'm not so sure it's that simple. Even well-trained classical and jazz
> musicians display evident prejudice towards certain kinds of music
> within their own genres. One "jazz" fan loves his Dixieland, another
> can't do without Sun Ra. The Beethoven freak down the street absolutely
> despises Schoenberg, while my modernist buddy can't stand to hear Mozart.
>
> > Your 'musician' is in fact just cannon fodder forMusic has less to do with the skills to use a computer or the skills
> > an industry that is about making fast money and little
> > else.
>
> Again, I think it's a little more complicated. I respect skill and
> enthusiasm where-ever I can find it these days. I hear great efforts
> from pop/rock musicians, film score composers, game sound designers, and
> so forth. Musically it's not often my preferred listening choices but I
> can set aside prejudice long enough to try to get into the music per se.
> I'm always learning, and lessons can be found everywhere.
about music theory and skills to play an instrument. Creativity is
independent of those skills. A lot of genius painters try to paint as
naive as unskilled children do. They have the skills to paint what ever
they want and they know all about the theory, but the intellectual
aspiration often kills the fantasy. Musicians more often than painters
tend to ignore that fact, likely because they feel the need to
demonstrate that they are skilled musicians. Skills are not always good
for creative work. A basic craftsmanship is needed, but it's not all
that is needed to make good music. What is the message of music? I'm
better than you? I learned to use computers, music theory and how to
handle my musical instruments? Or do I want to send a message, like
love, rage, jealousy etc.? Emotions have less to do with know-how.
For some kinds of music I need to be able to compose and to play my
instruments, then I only need a button to start the audio recording, for
other kinds of music I need a good work-flow to edit MIDI data, to piece
together the music. In both cases most important is the fantasy.
A lot of people who are able to compose and to play instruments did
edited tape compositions that had less to do with the music theory they
learned and the ability to play instruments they are able to play.
There are different kinds and motivations to make art by using "noise".
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Esteban Viveros
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