On 03/04/2011 10:30 AM, Thomas Vecchione wrote:
this was the main drawback to SynthBuilder which was a product I worked with/on while I was Director of Content at Staccato Systems back in the late 90's we tried to interest the game sound community in using SynthBuilder for algorithmic event synthesis for use in their games but the UI (which was very much like Max/MSP or Pd) was WAY too geek-ware for them. After laughing us out of the room we went back to the drawing board and designed a dumbed down UI for them to use. Trust me when I say that in a pro-audio environment Linux command line tweaking and chasing down xruns will not fly. Even laptop electronica producers and studio owners will shun the command line. Can you imagine having a client sitting in the studio watching as an engineer minimizes a sudden flock of xruns by dicking around on the command line? Dunno about you but if I were a client I'd run, not walk, out of that studio. I watched a product demo of the new version of Ableton Live and Max for Live in Barcelona last year and the main emphasis was 'making a tune in real-time' & 'not letting the app get in the way of workflow' etc etc. These are pro needs in a pro environment that don't apply to sitting in a bedroom and uploading your pieces to Soundcloud which allows one to tweak around on the command line and groom .conf files. Other than Mixbus which is an amazing leap forward in light years for Linux audio most other apps are NOT ready for a serious pro environment. Case in point: Linux Sampler. same here - Ardour and Pd are my weapons of choice as an electro-acoustic music composer! |
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