Re: Re: [linux-audio-dev] music engine

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Paul, I just wanted to throw another simple thank you your way for
ardour. I started saving my girfriend valuable studio time when we
started using it yesterday for her album, and I continue to be
impressed with it. terrific!

On 4/6/06, Paul Davis <paul@xxxxxxxxxxxxxxxxxxxxx> wrote:
> On Thu, 2006-04-06 at 11:48 -0400, Lee Revell wrote:
> > On Thu, 2006-04-06 at 04:14 -0800, Patrick Stinson wrote:
> > > I've been looking for a high-performance music engine. It must have an
> > > asynchronous control (socket, pipe?) mechanism to seperate the
> > > application from the audio thread.
> > >
> > > I'm looking for:
> > >
> > > start/stop samples on the beat
> > > scaled tempo control across all samples
> > > volume
> > > effects?
> > > easily wrappable (I'll write extensions, implement protocol
> > > plugins...) with python
> > >
> > > I'm trying to write something like ableton live without writing an
> > > engine all over again. FMODex would be *perfect* if it had a
> > > well-defined tempo/beat/sync interface.
> > >
> >
> > I think FreeWheeling might be the closest thing to Live that exists for
> > Linux, have you looked at it?
>
> Freewheeling is *so* unlike Live its hard to even link the two. Just for
> a start, Live is organized around a timeline, Freewheeling is not.
>
>


--
Patrick Kidd Stinson
http://www.patrickkidd.com/
http://pkaudio.sourceforge.net/
http://pksampler.sourceforge.net/


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