music engine

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I've been looking for a high-performance music engine. It must have an
asynchronous control (socket, pipe?) mechanism to seperate the
application from the audio thread.

I'm looking for:

start/stop samples on the beat
scaled tempo control across all samples
volume
effects?
easily wrappable (I'll write extensions, implement protocol
plugins...) with python

I'm trying to write something like ableton live without writing an
engine all over again. FMODex would be *perfect* if it had a
well-defined tempo/beat/sync interface.

thanks

--
Patrick Kidd Stinson
http://www.patrickkidd.com/
http://pkaudio.sourceforge.net/
http://pksampler.sourceforge.net/


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