Re: Re: [linux-audio-dev] music engine

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On Thu, 2006-04-06 at 11:48 -0400, Lee Revell wrote:
> On Thu, 2006-04-06 at 04:14 -0800, Patrick Stinson wrote:
> > I've been looking for a high-performance music engine. It must have an
> > asynchronous control (socket, pipe?) mechanism to seperate the
> > application from the audio thread.
> > 
> > I'm looking for:
> > 
> > start/stop samples on the beat
> > scaled tempo control across all samples
> > volume
> > effects?
> > easily wrappable (I'll write extensions, implement protocol
> > plugins...) with python
> > 
> > I'm trying to write something like ableton live without writing an
> > engine all over again. FMODex would be *perfect* if it had a
> > well-defined tempo/beat/sync interface.
> > 
> 
> I think FreeWheeling might be the closest thing to Live that exists for
> Linux, have you looked at it?

Freewheeling is *so* unlike Live its hard to even link the two. Just for
a start, Live is organized around a timeline, Freewheeling is not.


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