On Sat, Mar 04, 2006 at 02:44:43AM +0900, hard off wrote: > no, i mean like actual jamming..in realtime. > > still science fiction, yeah? i think it must be getting closer > though. i have had some pretty good realtime phone conversations. > don't get much lag over the phone line. > > of course sending actual audio data would be crazy, cos there's not > even very good live audio streaming available yet....but simple > control data must be possible, right? ninjam is an approach to transport audio... http://www.ninjam.com there is a jackified client here: http://galan.sf.net/ninjam-with-jack-0.02.tar.bz2 and some amd64 patches can be found here: http://www.cockos.com/forum/showthread.php?t=159 there is a jacked client here: i doubt, that its possible, to transport control data in realtime, so i think its ok to do it for audio with exactly one bar of latency. the one bar latency makes everything appear in time. while this is quite complicated for real instrument jamming (requires some skill from the player) in my opinion its perfect for editing sequencer loops in a colaboration. the transmitted audio data is ogg compressed, so every client needs to record his own audio to wav and everything would need to be merged again. (there is no software to do that yet...) > -- torben Hohn http://galan.sourceforge.net -- The graphical Audio language