On Thu, 27 May 2004, Kjetil Svalastog Matheussen wrote: > Carl Hetherington: > > > > > > I guess this should be an option. In the mean time, in the > > > jackclient.c file, remove the following lines: > > > > > > effect->dispatcher (effect, > > > effEditOpen, > > > 0, 0, NULL, 0); > > > > > > And recompile. > > > > Thanks Kjetil, that works great. The problem I'm having now (;-) is that > > the audio thread gets killed by the watchdog. > > > If the audio thread gets killed by the watchdog, there is something > serious wrong. Which watchdog, vstserver's or jack's watchdog? Does your > machine freeze in ten seconds before the audio thread gets killed? vstserver's, I believe. There's the message about the audio thread taking 10 seconds and being killed; the audio disappears during those ten seconds. > > Am I right in assuming that wine doesn't have much to do with the audio > > thread? > > Sometimes, but it might be necesarry for the plugin developer to sometimes > at least send some kind of message, with the help of wine, to the > non-audio part of the plugin. I guess... Hmmm. > > If so, what could be different about the audio code's environment > > on Linux compared to windows? Any suggestions on how I can investigate > > the problem? > > If the non-audio part of your plugin behaves strange, everything can > happen (write wrong bits to memory used by the audio-part for example), > so... I guess you're right. Oh well. Is there anything sensible I can do to investigate the problem? Thanks Carl