Carl Hetherington: > > > > I guess this should be an option. In the mean time, in the > > jackclient.c file, remove the following lines: > > > > effect->dispatcher (effect, > > effEditOpen, > > 0, 0, NULL, 0); > > > > And recompile. > > > Thanks Kjetil, that works great. The problem I'm having now (;-) is that > the audio thread gets killed by the watchdog. > If the audio thread gets killed by the watchdog, there is something serious wrong. Which watchdog, vstserver's or jack's watchdog? Does your machine freeze in ten seconds before the audio thread gets killed? > > Am I right in assuming that wine doesn't have much to do with the audio > thread? Sometimes, but it might be necesarry for the plugin developer to sometimes at least send some kind of message, with the help of wine, to the non-audio part of the plugin. I guess... > If so, what could be different about the audio code's environment > on Linux compared to windows? Any suggestions on how I can investigate > the problem? If the non-audio part of your plugin behaves strange, everything can happen (write wrong bits to memory used by the audio-part for example), so... --