Link DSPP_2 to the LM_2 and DSPP_3 to the LM_3 mixer blocks. This allows using colour transformation matrix (aka night mode) with more outputs at the same time. Fixes: b94747f7d8c7 ("drm/msm/dpu: add support for SM8650 DPU") Reviewed-by: Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx> Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@xxxxxxxxxx> --- drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_10_0_sm8650.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_10_0_sm8650.h b/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_10_0_sm8650.h index eb5dfff2ec4f48d793f9d83aafed592d0947f04b..e187e7b1cef1677261a5de7b01ea3fa8136723ac 100644 --- a/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_10_0_sm8650.h +++ b/drivers/gpu/drm/msm/disp/dpu1/catalog/dpu_10_0_sm8650.h @@ -160,6 +160,7 @@ static const struct dpu_lm_cfg sm8650_lm[] = { .sblk = &sdm845_lm_sblk, .lm_pair = LM_3, .pingpong = PINGPONG_2, + .dspp = DSPP_2, }, { .name = "lm_3", .id = LM_3, .base = 0x47000, .len = 0x400, @@ -167,6 +168,7 @@ static const struct dpu_lm_cfg sm8650_lm[] = { .sblk = &sdm845_lm_sblk, .lm_pair = LM_2, .pingpong = PINGPONG_3, + .dspp = DSPP_3, }, { .name = "lm_4", .id = LM_4, .base = 0x48000, .len = 0x400, -- 2.39.5