Dne torek, 12. september 2023 ob 10:41:10 CEST je Benjamin Gaignard napisal(a): > Le 11/09/2023 à 18:36, Jernej Škrabec a écrit : > > Dne ponedeljek, 11. september 2023 ob 10:55:02 CEST je Benjamin Gaignard > > > > napisal(a): > >> Le 10/09/2023 à 15:21, Jernej Škrabec a écrit : > >>> Hi Benjamin! > >>> > >>> Dne petek, 01. september 2023 ob 14:44:10 CEST je Benjamin Gaignard > >>> > >>> napisal(a): > >>>> Source and destination buffer height may not be the same because > >>>> alignment constraint are different. > >>>> Use destination height to compute chroma offset because we target > >>>> this buffer as hardware output. > >>>> > >>>> Signed-off-by: Benjamin Gaignard <benjamin.gaignard@xxxxxxxxxxxxx> > >>>> Fixes: e2da465455ce ("media: hantro: Support VP9 on the G2 core") > >>>> --- > >>>> > >>>> drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c | 4 +--- > >>>> 1 file changed, 1 insertion(+), 3 deletions(-) > >>>> > >>>> diff --git a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > >>>> b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c index > >>>> 6db1c32fce4d..1f3f5e7ce978 100644 > >>>> --- a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > >>>> +++ b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > >>>> @@ -93,9 +93,7 @@ static int start_prepare_run(struct hantro_ctx *ctx, > >>>> const struct v4l2_ctrl_vp9_ static size_t chroma_offset(const struct > >>>> hantro_ctx *ctx, > >>>> > >>>> const struct v4l2_ctrl_vp9_frame > >>> > >>> *dec_params) > >>> > >>>> { > >>>> > >>>> - int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2; > >>>> - > >>>> - return ctx->src_fmt.width * ctx->src_fmt.height * bytes_per_pixel; > >>>> + return ctx->dst_fmt.width * ctx->dst_fmt.height * ctx->bit_depth / > >>> > >>> 8; > >>> > >>> Commit message doesn't mention bit_depth change at all. While I think > >>> there is no difference between dec_params->bit_depth and ctx->bit_depth, > >>> you shouldn't just use ordinary division. If bit_depth is 10, it will be > >>> rounded down. And if you decide to use bit_depth from context, please > >>> remove dec_params argument. > >> > >> I will change this patch and create a helpers function for chroma and > >> motion vectors offsets that VP9 and HEVC code will use since they are > >> identical. I don't see issue with the division. If you have in mind a > >> solution please write it so I could test it. > > > > Solution is same as the code that you removed: > > int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2; > > > > Or alternatively: > > int bytes_per_pixel = DIV_ROUND_UP(dec_params->bit_depth, 8); > > > > Consider bit_depth being 10. With old code you get 2, with yours you get > > 1. > > The old code is wrong ;-) > If the format depth is 10 bits per pixel then chroma offset (in bytes) > formula is width * height * 10 / 8 not width * height * 16 / 8. > > I have already confirm that with HEVC on the same hardware. Ok, mention of bit_depth issue in commit log would be great. It talks only about width and height. In any case, are width and/or height always dividable by 8? Best regards, Jernej > > Regards, > Benjamin > > > Best regards, > > Jernej > > > >> Regards, > >> Benjamin > >> > >>> Best regards, > >>> Jernej > >>> > >>>> } > >>>> > >>>> static size_t mv_offset(const struct hantro_ctx *ctx,