Le mardi 12 septembre 2023 à 10:41 +0200, Benjamin Gaignard a écrit : > Le 11/09/2023 à 18:36, Jernej Škrabec a écrit : > > Dne ponedeljek, 11. september 2023 ob 10:55:02 CEST je Benjamin Gaignard > > napisal(a): > > > Le 10/09/2023 à 15:21, Jernej Škrabec a écrit : > > > > Hi Benjamin! > > > > > > > > Dne petek, 01. september 2023 ob 14:44:10 CEST je Benjamin Gaignard > > > > > > > > napisal(a): > > > > > Source and destination buffer height may not be the same because > > > > > alignment constraint are different. > > > > > Use destination height to compute chroma offset because we target > > > > > this buffer as hardware output. > > > > > > > > > > Signed-off-by: Benjamin Gaignard <benjamin.gaignard@xxxxxxxxxxxxx> > > > > > Fixes: e2da465455ce ("media: hantro: Support VP9 on the G2 core") > > > > > --- > > > > > > > > > > drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c | 4 +--- > > > > > 1 file changed, 1 insertion(+), 3 deletions(-) > > > > > > > > > > diff --git a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > > > > > b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c index > > > > > 6db1c32fce4d..1f3f5e7ce978 100644 > > > > > --- a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > > > > > +++ b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c > > > > > @@ -93,9 +93,7 @@ static int start_prepare_run(struct hantro_ctx *ctx, > > > > > const struct v4l2_ctrl_vp9_ static size_t chroma_offset(const struct > > > > > hantro_ctx *ctx, > > > > > > > > > > const struct v4l2_ctrl_vp9_frame > > > > *dec_params) > > > > > > > > > { > > > > > > > > > > - int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2; > > > > > - > > > > > - return ctx->src_fmt.width * ctx->src_fmt.height * bytes_per_pixel; > > > > > + return ctx->dst_fmt.width * ctx->dst_fmt.height * ctx->bit_depth / > > > > 8; > > > > > > > > Commit message doesn't mention bit_depth change at all. While I think > > > > there is no difference between dec_params->bit_depth and ctx->bit_depth, > > > > you shouldn't just use ordinary division. If bit_depth is 10, it will be > > > > rounded down. And if you decide to use bit_depth from context, please > > > > remove dec_params argument. > > > I will change this patch and create a helpers function for chroma and motion > > > vectors offsets that VP9 and HEVC code will use since they are identical. > > > I don't see issue with the division. If you have in mind a solution please > > > write it so I could test it. > > Solution is same as the code that you removed: > > int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2; > > > > Or alternatively: > > int bytes_per_pixel = DIV_ROUND_UP(dec_params->bit_depth, 8); > > > > Consider bit_depth being 10. With old code you get 2, with yours you get 1. > > The old code is wrong ;-) > If the format depth is 10 bits per pixel then chroma offset (in bytes) formula is > width * height * 10 / 8 not width * height * 16 / 8. > > I have already confirm that with HEVC on the same hardware. Just for general interest, this is related to the fact that the reference frame are not P010 tiled (upstreamed but untested code), but NV15 (packed) tiled. I'm effectively missing a log of context around this patch though to comment, but I'd like to underline that v4l2-common have all the information now to deal with fractional pixel sizes, which gives me the impression this code is duplicating. Nicolas > > Regards, > Benjamin > > > > > Best regards, > > Jernej > > > > > Regards, > > > Benjamin > > > > > > > Best regards, > > > > Jernej > > > > > > > > > } > > > > > > > > > > static size_t mv_offset(const struct hantro_ctx *ctx, > > > > > > > >