Thank you for your reply! The scripts on the site really gave me inspiration. As for my second question I think I will dynamically add/delete filtering rules on connection/disconnection of players on our game-server. I think I'll use u32 instead of fw filtering though. But my first question remains unresolved (bw-limit non-interactive incoming traffic to reduce latency on more important traffic). What I'm thinking about is a thread which measures bandwith on interactive traffic and then use "tc filter change" on the bandwith limiting rule. Has anyone done this before or have a more clever solution? /Torgil ----- Original Message ----- From: "Kilian Krause" <kk@verfaction.de> To: <lartc@mailman.ds9a.nl> Cc: <zob_soulfly@hotmail.com> Sent: Thursday, March 14, 2002 7:25 PM Subject: Re: [LARTC] How can I prioritize incoming interactive traffic? > Hi Torgil, > > sorry, i'm not that far in traffic conditioning, that i can answer your > first question, but here's my answer to the second: > > S> Question 2: > S> Is there a way (without much additional code on kernel/userspace > programs) to bandwidth-limit single connections on the game-server? Some > people with good connections seems to flood the server with updates. S> > > you might try with the limit.conn-script from http://www.chronox.de/ to > slow down individuals.. as far as they connect from static ips > everything is fine.. if you want some interactive limiter i bet you're > better off with a classful conditioning.. > > > -- > Best regards, > Kilian mailto:kk@verfaction.de > ---------------------------------------------------------------- > /dev/random reads at Thursday, March 14, 2002 19:22: > There's my way, and then there's the easy way. > ---------------------------------------------------------------- > _______________________________________________ > LARTC mailing list / LARTC@mailman.ds9a.nl > http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/ >