This is a multi-part message in MIME format. ------=_NextPart_000_0048_01C1CB8C.6C7743E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, We have a ADSL connection (2Mb down, 0.7Mb up) on which we run a public = Counter-Strike gaming server with lots of interactive traffic. Behind = the router (Linux 2.4.17with preemptive and HTB patches) we have one = member plus ftp,SMTP,HTTP servers. Our problem is that we don't want for instance the ftp-server or = downloads behind the firewall interfere with the latency of the public = gaming server. I have currently solved this with a simple filters on = ingress which rate-limit all traffic except our interactive traffic. = However since there are people "behind" the router they don't want to = have rate-limited downloads when there are no or few players connected = on the game-server. Uplink traffic is not a problem with current routing = tools. Question 1: What I want is a ingress bandwith-limiting-filter with an adaptive = ratelimit which depends on current needs of the game server. Is this = possible to do with current user-tools/kernel ? Question 2: Is there a way (without much additional code on kernel/userspace = programs) to bandwidth-limit single connections on the game-server? Some = people with good connections seems to flood the server with updates. /Torgil ------=_NextPart_000_0048_01C1CB8C.6C7743E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 5.50.4807.2300" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Hi,</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>We have a ADSL connection (2Mb down, = 0.7Mb up) on=20 which we run a public Counter-Strike gaming server with lots of = interactive=20 traffic. Behind the router (Linux 2.4.17with preemptive and HTB patches) = we have=20 one member plus ftp,SMTP,HTTP servers.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Our problem is that we don't want for = instance the=20 ftp-server or downloads behind the firewall interfere with the = latency=20 of the public gaming server. I have currently solved this with a simple = filters=20 on ingress which rate-limit all traffic except our interactive traffic. = However=20 since there are people "behind" the router they don't want to have = rate-limited=20 downloads when there are no or few players connected on the = game-server.=20 Uplink traffic is not a problem with current routing tools.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Question 1:</FONT></DIV> <DIV><FONT face=3DArial size=3D2>What I want is a ingress = bandwith-limiting-filter=20 with an adaptive ratelimit which depends on current needs of the game = server. Is=20 this possible to do with current user-tools/kernel ?</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Question 2:</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Is there a way = (without much=20 additional code on kernel/userspace programs) to bandwidth-limit = single=20 connections on the game-server? Some people with good connections = seems to=20 flood the server with updates.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>/Torgil</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_0048_01C1CB8C.6C7743E0--