On 11/24/2010 06:59 AM, Alexander Graf wrote:
On 24.11.2010, at 11:52, Avi Kivity wrote:
Introduce exception-safe objects for calling system, vm, and vcpu ioctls.
Signed-off-by: Avi Kivity<avi@xxxxxxxxxx>
FWIW, I still disagree with C++ and believe this code to be hardly readable.
There's a general prettiness that well written C++ code will have over C
when there's heavy object modelling. This can be subjective but for me,
it's fairly significant.
The fact that objects are easily created on the stack and on the heap is
also pretty significant. When considering device models, we struggle
today with device composition.
In real hardware, the i8042 (keyboard controller) is actually
implemented in the PIIX3 which is a chip that is part of the i440fx.
The i440fx acts as both the memory controller and as the PCI Host
controller. So you get something that looks like:
class PIIX3 : public PCIDevice
{
private:
I8042 i8042;
RTC rtc;
// ...
};
class I440FX : public PCIHostController
{
I440FX(void) {
this->slots[1].plug(&this->piix3); // piix3 is always in slot 1
}
private:
Plug<PCIDevice *> slots[32]; // slot 0 is the PMC
PIIX3 piix3;
};
So whereas we have this very complicate machine create function that
attempts to create and composite all of these devices after the fact,
when written in C++, partially due to good design, but partially due to
the fact that the languages forces you to think a certain way, you get a
tremendous simplification.
A proper C++ device model turns a vast majority of our device creation
complexity into a single new I440FX. Then it's just a matter of
instantiating and plugging the appropriate set of PCI devices.
Of course, this can be wrapped in a factory to make it drivable via an
API or config file.
Another area that C++ shines is safety. C++ enables you to inject safe
versions of things that you really can't do in C. For instance, the PIT
has three channels but the mask to select a channel is two bits. There
was a kernel exploit that found a way to trick selection of a forth
channel because of a missing check.
In C++, you can convert:
PITChannel channnels[3];
Into:
Array<PITChannel, 3> channels;
It behaves in every other way just like a normal array. The memory is
stack allocated, the type has a fixed size. The only difference is
that you can overload the [] operators and implement bounds checking for
array accesses. This means that as long as you use Array<>, array
overflows disappear from the code base. That's a big deal.
Another area C++ shines is generating metacode. Consider the ugliness
around VMState. The crux of the problem is that it's not possible to
write type-neutral code in C. This all gets simplified with C++.
Instead of having a bunch of macros like:
VMSTATE_INT8(val0, ...)
VMSTATE_INT16(val1, ...)
You can just have:
vmstate(val0)
vmstate(val1)
And use type overloading to implement different behaviors. Combined
with template specialization and an Array wrapper, the same thing works
for arrays too.
Regards,
Anthony Liguori
Regards,
Anthony Liguori
Alex
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