Re: [RFC] Unify KVM kernel-space and user-space code into a single project

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On 03/18/2010 10:17 AM, Ingo Molnar wrote:
* Anthony Liguori<anthony@xxxxxxxxxxxxx>  wrote:

On 03/18/2010 08:00 AM, Ingo Molnar wrote:
[...]  kvm in fact knows nothing about vga, to take your last example.
[...]
Look at the VGA dirty bitmap optimization a'ka the KVM_GET_DIRTY_LOG
ioctl.

See qemu/kvm-all.c's kvm_physical_sync_dirty_bitmap().

It started out as a VGA optimization (also used by live migration) and
even today it's mostly used by the VGA drivers - albeit a weak one.

I wish there were stronger VGA optimizations implemented, copying the
dirty bitmap is not a particularly performant solution. (although it's
certainly better than full emulation) Graphics performance is one of the
more painful aspects of KVM usability today.
We have to maintain a dirty bitmap because we don't have a paravirtual
graphics driver.  IOW, someone needs to write an Xorg driver.

Ideally, we could just implement a Linux framebuffer device, right?
No, you'd want to interact with DRM.

Using DRM doesn't help very much. You still need an X driver and most of the operations you care about (video rendering, window movement, etc) are not operations that need to go through DRM.

3D graphics virtualization is extremely difficult in the non-passthrough case. It really requires hardware support that isn't widely available today (outside a few NVIDIA chipsets).

Xorg framebuffer driver doesn't implement any of the optimizations that the
Linux framebuffer supports and the Xorg driver does not provide use the
kernel's interfaces for providing update regions.

Of course, we need to pull in X into the kernel to fix this, right?
FYI, this part of X has already been pulled into the kernel, it's called DRM.
If then it's being expanded.

It doesn't provide the things we need to a good user experience. You need things like an absolute input device, host driven display resize, RGBA hardware cursors. None of these go through DRI and it's those things that really provide the graphics user experience.

Any sufficiently complicated piece of software is going to interact with a
lot of other projects.  The solution is not to pull it all into one massive
repository.  It's to build relationships and to find ways to efficiently
work with the various communities.
That's my whole point with this thread: the kernel side of KVM and qemu, but
all practical purposes should not be two 'separate communities'. They should
be one and the same thing.

I don't know why you keep saying this. The people who are in these "separate communities" keep claiming that they don't feel this way.

I'm not just saying this to be argumentative. Many of the people in the community have thought this same thing, and tried it themselves, and we've all come to the same conclusion.

It's certainly possible that we just missed the obvious thing to do but we'll never know that unless someone shows us.

The thing is, writing up a DRM connector to a guest Linux OS could be done in
no time. It could be deployed to users in no time as well, with the proper
development model.

If this is true, please demonstrate it. Prove your point with patches and I'll happily turn around and do whatever I can to help out.

That after years and years of waiting proper GX support is _still_ not
implemented in KVM is really telling of the efficiency of development based on
such disjoint 'communities'. Maybe put up a committee as well to increase
efficiency? ;-)

Nah, instead we can just have a few hundred mail thread on the list. Otherwise we'd have to write patches and do other kinds of productive work.

Regards,

Anthony Liguori

	Ingo

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