On Wed, Dec 9, 2020 at 8:28 PM Mickaël Salaün <mic@xxxxxxxxxxx> wrote: > Thanks to the Landlock objects and ruleset, it is possible to identify > inodes according to a process's domain. To enable an unprivileged > process to express a file hierarchy, it first needs to open a directory > (or a file) and pass this file descriptor to the kernel through > landlock_add_rule(2). When checking if a file access request is > allowed, we walk from the requested dentry to the real root, following > the different mount layers. The access to each "tagged" inodes are > collected according to their rule layer level, and ANDed to create > access to the requested file hierarchy. This makes possible to identify > a lot of files without tagging every inodes nor modifying the > filesystem, while still following the view and understanding the user > has from the filesystem. > > Add a new ARCH_EPHEMERAL_INODES for UML because it currently does not > keep the same struct inodes for the same inodes whereas these inodes are > in use. > > This commit adds a minimal set of supported filesystem access-control > which doesn't enable to restrict all file-related actions. This is the > result of multiple discussions to minimize the code of Landlock to ease > review. Thanks to the Landlock design, extending this access-control > without breaking user space will not be a problem. Moreover, seccomp > filters can be used to restrict the use of syscall families which may > not be currently handled by Landlock. [...] > +static bool check_access_path_continue( > + const struct landlock_ruleset *const domain, > + const struct path *const path, const u32 access_request, > + u64 *const layer_mask) > +{ [...] > + /* > + * An access is granted if, for each policy layer, at least one rule > + * encountered on the pathwalk grants the access, regardless of their > + * position in the layer stack. We must then check not-yet-seen layers > + * for each inode, from the last one added to the first one. > + */ > + for (i = 0; i < rule->num_layers; i++) { > + const struct landlock_layer *const layer = &rule->layers[i]; > + const u64 layer_level = BIT_ULL(layer->level - 1); > + > + if (!(layer_level & *layer_mask)) > + continue; > + if ((layer->access & access_request) != access_request) > + return false; > + *layer_mask &= ~layer_level; Hmm... shouldn't the last 5 lines be replaced by the following? if ((layer->access & access_request) == access_request) *layer_mask &= ~layer_level; And then, since this function would always return true, you could change its return type to "void". As far as I can tell, the current version will still, if a ruleset looks like this: /usr read+write /usr/lib/ read reject write access to /usr/lib, right? > + } > + return true; > +}