Re: [PATCH 7/9] io_uring: add per-task callback handler

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On Thu, Feb 20, 2020 at 11:14 PM Jens Axboe <axboe@xxxxxxxxx> wrote:
> On 2/20/20 3:02 PM, Jann Horn wrote:
> > On Thu, Feb 20, 2020 at 9:32 PM Jens Axboe <axboe@xxxxxxxxx> wrote:
> >>
> >> For poll requests, it's not uncommon to link a read (or write) after
> >> the poll to execute immediately after the file is marked as ready.
> >> Since the poll completion is called inside the waitqueue wake up handler,
> >> we have to punt that linked request to async context. This slows down
> >> the processing, and actually means it's faster to not use a link for this
> >> use case.
> >>
> >> We also run into problems if the completion_lock is contended, as we're
> >> doing a different lock ordering than the issue side is. Hence we have
> >> to do trylock for completion, and if that fails, go async. Poll removal
> >> needs to go async as well, for the same reason.
> >>
> >> eventfd notification needs special case as well, to avoid stack blowing
> >> recursion or deadlocks.
> >>
> >> These are all deficiencies that were inherited from the aio poll
> >> implementation, but I think we can do better. When a poll completes,
> >> simply queue it up in the task poll list. When the task completes the
> >> list, we can run dependent links inline as well. This means we never
> >> have to go async, and we can remove a bunch of code associated with
> >> that, and optimizations to try and make that run faster. The diffstat
> >> speaks for itself.
> > [...]
> >> -static void io_poll_trigger_evfd(struct io_wq_work **workptr)
> >> +static void io_poll_task_func(struct callback_head *cb)
> >>  {
> >> -       struct io_kiocb *req = container_of(*workptr, struct io_kiocb, work);
> >> +       struct io_kiocb *req = container_of(cb, struct io_kiocb, sched_work);
> >> +       struct io_kiocb *nxt = NULL;
> >>
> > [...]
> >> +       io_poll_task_handler(req, &nxt);
> >> +       if (nxt)
> >> +               __io_queue_sqe(nxt, NULL);
> >
> > This can now get here from anywhere that calls schedule(), right?
> > Which means that this might almost double the required kernel stack
> > size, if one codepath exists that calls schedule() while near the
> > bottom of the stack and another codepath exists that goes from here
> > through the VFS and again uses a big amount of stack space? This is a
> > somewhat ugly suggestion, but I wonder whether it'd make sense to
> > check whether we've consumed over 25% of stack space, or something
> > like that, and if so, directly punt the request.
>
> Right, it'll increase the stack usage. Not against adding some safe
> guard that punts if we're too deep in, though I'd have to look how to
> even do that... Looks like stack_not_used(), though it's not clear to me
> how efficient that is?

No, I don't think you want to do that... at least on X86-64, I think
something vaguely like this should do the job:

unsigned long cur_stack = (unsigned long)__builtin_frame_address(0);
unsigned long begin = (unsigned long)task_stack_page(task);
unsigned long end   = (unsigned long)task_stack_page(task) + THREAD_SIZE;
if (cur_stack < begin || cur_stack >= end || cur_stack < begin +
THREAD_SIZE*3/4)
  [bailout]

But since stacks grow in different directions depending on the
architecture and so on, it might have to be an arch-specific thing...
I'm not sure.

> > Also, can we recursively hit this point? Even if __io_queue_sqe()
> > doesn't *want* to block, the code it calls into might still block on a
> > mutex or something like that, at which point the mutex code would call
> > into schedule(), which would then again hit sched_out_update() and get
> > here, right? As far as I can tell, this could cause unbounded
> > recursion.
>
> The sched_work items are pruned before being run, so that can't happen.

And is it impossible for new ones to be added in the meantime if a
second poll operation completes in the background just when we're
entering __io_queue_sqe()?



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