On Mon, Jun 13, 2016 at 07:51:06AM -0700, Jim Bride wrote: > Instead of looping until the first disconnected port is found, > now go through all possible connectors, drawing the sprite on > any connected display. > > Signed-off-by: Jim Bride <jim.bride@xxxxxxxxxxxxxxx> > --- > demos/intel_sprite_on.c | 6 ++---- > 1 file changed, 2 insertions(+), 4 deletions(-) > > diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c > index 6dddded..ff40e3c 100644 > --- a/demos/intel_sprite_on.c > +++ b/demos/intel_sprite_on.c > @@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, > > // Find the native (preferred) display mode > connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector); > - if (curr_connector.mode_valid == 0) { > - printf("No valid preferred mode detected\n"); > - goto out; > - } > + if (curr_connector.mode_valid == 0) > + continue; Could you also add that info message when all connectors are disconnected? Like checking the index is equal w/ the number of connectors available? > > // Determine if sprite hardware is available on pipe > // associated with this connector. > -- > 2.7.4 > > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/intel-gfx
Attachment:
signature.asc
Description: Digital signature
_______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx