Instead of looping until the first disconnected port is found, now go through all possible connectors, drawing the sprite on any connected display. Signed-off-by: Jim Bride <jim.bride@xxxxxxxxxxxxxxx> --- demos/intel_sprite_on.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c index 6dddded..ff40e3c 100644 --- a/demos/intel_sprite_on.c +++ b/demos/intel_sprite_on.c @@ -563,10 +563,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, // Find the native (preferred) display mode connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector); - if (curr_connector.mode_valid == 0) { - printf("No valid preferred mode detected\n"); - goto out; - } + if (curr_connector.mode_valid == 0) + continue; // Determine if sprite hardware is available on pipe // associated with this connector. -- 2.7.4 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx